In my opinion, the modus operandi of Mortal Online (The MO of MO if you will) has always been about the possibility of mischief. That's what Starvault has always used to allure new players to their game: mischief. Thievery. Murder. Player houses with keys that can be stolen or looted. Loot bags dropped by any entity who can carry loot and are lootable by all who peek inside. PKs, horsekillers, siege weapons, whatever. There was mischief around every corner and you had BETTER keep your eyes peeled AND your ears open. At least that's how it used to be.
Personally I'm pretty disappointed to see this player housing password system get implemented. I know I may be a little bit biased because I had a nice collection of keys that I looted from players and knew of at least six houses that I was occasionally checking. Yes, the doors still opened days after I looted the keys, lmao. I lusted to PK someone inside their house with no warning but unfortunately it never came to fruition-- all I got was a few desert horses. In MO1 I would have gotten the entire contents of the house chest, but that's a bit harsh I must admit.
Doing away with keys removes yet another aspect of mischief, eating away at the heart of Mortal itself. There will no longer be the excitement and mystery of looting a player's key and going about searching for the lock in which it fits, even though in this softened state of Mortal it just meant entering the player's safe space as an act of dominance. Now we can't even have that. Not only will we not have that, it now isn't even somewhat safe to enter a player house with the door open. Before, if you entered and they closed the door you could kill them and loot the key and let yourself out. Now if you go in and they shut the door you're stuck. Only a fool would enter any player house of which they do not know the password.
I do understand what the password system is though, it is subservient catering to large guilds who desperately needed a way to share their structures and chests with each other. I get it, I really do, but a password system isn't it, bros. This isn't Rust. (And speaking of Rust, friendly reminder: hackers have in the past hacked the codelocks on bases (in Rust) and were able to steal everything. Tick tock.).
I am genuinely surprised that SV has decided to take this password route in a seemingly hasty unimaginative reaction to player demands. If it were up to me I would have kept standard keys but added a new type of key generated from the structure in the same way that the standard keys were made, except the new key would be called "ethereal key" and it would not drop upon death or /droploot but would cost 20g or so to generate and disappear after 30 days or so. Allowing the keys to be renamed or have some sort of note attached to them so the player would be able to remember which is which would also be imperative. SV bros you missed a really good gold sink opportunity and chipped away at your foundation while doing it, sad to say. Hope you guys reconsider.
Thanks for reading.
-G
TL;DR
Remove passwords, restore free standard keys and also implement a new key that is tradable but isn't dropped on death or /droploot and costs gold to create but disappears after a fair amount of time.
Personally I'm pretty disappointed to see this player housing password system get implemented. I know I may be a little bit biased because I had a nice collection of keys that I looted from players and knew of at least six houses that I was occasionally checking. Yes, the doors still opened days after I looted the keys, lmao. I lusted to PK someone inside their house with no warning but unfortunately it never came to fruition-- all I got was a few desert horses. In MO1 I would have gotten the entire contents of the house chest, but that's a bit harsh I must admit.
Doing away with keys removes yet another aspect of mischief, eating away at the heart of Mortal itself. There will no longer be the excitement and mystery of looting a player's key and going about searching for the lock in which it fits, even though in this softened state of Mortal it just meant entering the player's safe space as an act of dominance. Now we can't even have that. Not only will we not have that, it now isn't even somewhat safe to enter a player house with the door open. Before, if you entered and they closed the door you could kill them and loot the key and let yourself out. Now if you go in and they shut the door you're stuck. Only a fool would enter any player house of which they do not know the password.
I do understand what the password system is though, it is subservient catering to large guilds who desperately needed a way to share their structures and chests with each other. I get it, I really do, but a password system isn't it, bros. This isn't Rust. (And speaking of Rust, friendly reminder: hackers have in the past hacked the codelocks on bases (in Rust) and were able to steal everything. Tick tock.).
I am genuinely surprised that SV has decided to take this password route in a seemingly hasty unimaginative reaction to player demands. If it were up to me I would have kept standard keys but added a new type of key generated from the structure in the same way that the standard keys were made, except the new key would be called "ethereal key" and it would not drop upon death or /droploot but would cost 20g or so to generate and disappear after 30 days or so. Allowing the keys to be renamed or have some sort of note attached to them so the player would be able to remember which is which would also be imperative. SV bros you missed a really good gold sink opportunity and chipped away at your foundation while doing it, sad to say. Hope you guys reconsider.
Thanks for reading.
-G
TL;DR
Remove passwords, restore free standard keys and also implement a new key that is tradable but isn't dropped on death or /droploot and costs gold to create but disappears after a fair amount of time.