I have a suggestion, an example for
@Henrik Nyström to borrow from RIFT, that will address the issues outlined below.
(For those who just can't accept and see dire flaws-- some very real-- in the way it's been planned):
One character,
one name,
one reputation,
maybe even one bloodline choice
per ONE account;
spend as much of your personal time as you wish building 'two souls'.
You log in from ONE location, without using log-in to move across the map. You must re-log to switch. You pay ONE sub, or several, but you get ONE psersona with two sets of equipped gear (just what you can wear, and carry-- it's not much) and ONE bank per location, to be shared by both.
(I agree with some quotations, and disagree with others.)
people are willing to have more than one account and by-pass the system
The system is that you can buy more than one account, and that's it. That's the system. It's been discussed before how unfeasible it is to make it impossible to do so. You'll have to live with the possibility.
make your account bound to your IP address. This means you will need a computer per account and not everyone has that financial luxury.
To avoid The multiple subs the best solution is 2 characters per account and 1 account per IP address.
No way. People move, they evacuate, they change ISPS, they share computers, they share IP addresses, and that has been discussed until any ordinary idea would have given up infecting people. Why won't this one die?
The only inflexibility right now is your bloodline choice plus that of your personal time. Everything else about your character is and or will be changeable, including age and height with potions etc.
Having two different sets of skills, or ONE and a half (if you prefer to keep your Crafting the same and change your elite skills, only-- for instance) would save players a lot of time.
- Maybe some folks would change nothing about the additional Body except to give it a different hairstyle. Flexibility is best.
Commitment is important for this kind of game where reputation is key and your role in the world is more defined by your ability to perform certain tasks. If you're an indecisive person or have issues committing to one role in particular, then of course this is going to be a hard pill to swallow.
@Woody is essentiallly correct in every word above. However, many people are asking for some wiggle room, and that leass us to:
your position is understandable and something that has already been discussed at length on the forums. I think this is one of those things where people are just going to have to suck it up for what it is.
There are perceptible problems with how things are set up right now.
they'll just log off till the group is on. sooner or later, the entire group is doing that and we lose that many players. in henrik's vision quest maybe people would retool their builds to be less min/max but thats really not how people operate.
@barcode is right; it's really not how most folks operate. Less min/max is supported by some very good players, but some people will never see it the way those others do, and those people will always min/max-- just like some will do anything else they can do 'to win' (though what's tried in the name of winning doesn't always work).
- I'm pretty sure, though, that it's fear of failure (not actual failure) that keeps people trapped in the fallacy "that you can't be both viable in group and (in) solo play".
There's a whole separate argument surrounding the notion that you cant be both viable in group and solo play, which is a complete fallacy. You have every opportunity to play a role that is capable in both aspects and furthermore, you don't have to min max everything - this is the entire point of having skill/attribute caps and that of hybrids.
But Mortal Online 2 is a typical Star Vault game (not that there's anything necessarily 'wrong' with this) that continues following a Road Map that leads far beyond where Beta ends.
Attempts are made at balancing things both before, and after they are introduced. There's really no guarantee that introducing (for the second, or the first time) something long-envisioned for the game won't cause imbalance, or even breakage.
- I coined the portmanteau word "brix" for MO1: a Fix that Breaks stuff.
History of Star Vault game development shows us this, and it means flexibility is very desirable. Ideally, there'd be something you could do with ONE of you that had Skills that weren't needing to be revamped, while you worked on revamping the others with number TWO.
- It would be extraordinarily nice if, in re-rolling the other aspects of your 'oops, we gimped you' character, you didn't have to touch your hard-earned & expensive crafting knowledge.
It is gonna be hilarious when SV changes something that gimps a bunch of people's singular character and they have to choose between playing it, reskilling all that tedious and expensive crafting skill, get another account, or play a different game.
They changed major things that virtually required a reroll several times over the years in MO1
Yes; yes, they did.
I really wish I'd have the chance of having more than 1 character just so I can experience other playstyles while playing the game
Two 'souls', as available in RIFT, would take care of that without introducing the problems of being logged out in two different places, or having double the bank space.
- Fast travel is bad in a world built for One Character.
the problem with how mo1 with 4 Chars was because you can have 3-4 Chars geared and ready to go and just swap over when you die or be able to change char and now you are on the other side of the map
'Two of you' being geared and equally ready to go (still as beat up or hungry or low on reserves as you were before selecting the Other Soul, though) would not be game-breaking. Especially if you were in the same place.
I can agree that "One character to rule them all" is actually more fair game play (on many levels). But when it all can be circumvented by simply having another (several) accounts everything falls down on its face
Then I guess everything's going to fall on its face.
Because there's no feasible way to absolutely keep people from having more than one account.
ONE Deva, Two Souls. That's the best solution involving anything close to 'two characters per account' that I can consider.