But yea alting to camp mine or have a fighter ready in places is a huge advantage. That is kind of on the level of ghost scouting. Beyond that, I dunno if I buy the 'doing more things' being a p2w advantage.
I guess people think of it as a silly argument. The only sillier one I've heard (for a good laugh) is:I cant believe part of this thread is still being used on trying to explain to people how paying for an advantage over other players is pay2win.
so at this point Henrik and the dev team should know that most active players have a second account. also known as the core player base.
and most of the player base does not want a one char limed.
so why is Henrik (and the dev team) being so stubborn on this ?
if there greedy facks, they would have a mirco shop. and wel why would henrik even bother to stream for 7 hours ?
I know many players who have 5+ accounts, almost everyone has at least 2. With all the restrictions you have on one character, and the inability to try out new gameplay styles, different combat, races, etc. without having to reroll and wipe all your items people feel forced to get more accounts. In MO1 we had 4 character slots. Now you have to purchase another copy of the game as well as pay a subscription of 15$ for each account, if you have 4 as we did in MO1 you're paying an upfront cost of 160$ + 60$ every month. How is that not greedy?
i would like to have more slots to. i heard opinion a while ago: if they put in 4 slots per acount people could just buy 2 and have 8 slots and then they could make anything in game without ever needing another player and with that mess up the economy.
i found it to have a point there.
henrik also said on stream they might put in a way so you can have more then one char per account without needing a second steam account.
and wel to be honest i would rather have the clear 30 a mounth bill then the sneaky way's like premium curency or microtransactions that other mmo's put in. 60 bucks in a month is easly spend on a mmo you like to play after all.
Or they can just give us more character slots on 1 sub, because they obviously designed the game with the intent to have multiple characters.
one character per account is horribly limiting.... and while i dont see SV relenting on this ideal, maybe we can boil it down to 'why' and come up with more flexible solutions.
so... why one character per account
are there other reasons? all of these can be avoided by simply subbing multiple accounts but most new players wont do that (most vets, however, absolutely will)
- player reputation - people get to know your character name over time and know what to expect from you
- in-game rep - you cant dodge 'red' status by swapping toons
- more reliance on others for trade; you dont have separate toons for each profession
so whats the downside?
surely there are more but this is enough for now. It makes changing your combat playstyle a costly operation and if you want to switch clades, an extremely costly one at that.
- locked into a single combat playstyle at a time.
- locked to a single set of clade gifts
- rerolling deletes all items in all your banks, so while right now it might be simple to pass some gold to a friend to hold for your reroll, later on it may require visiting several banks or risk the loss of substantial wealth that has been accrued on a toon
- build experimentation (not just minor changes but swapping role from say melee fighter to mage) requires a significant time investment to 'just see' if you like it while costing you that same time again to swap back if you do not, not to mention time lost to ineffectiveness while your character is still being rebuilt
so instead, sv can create a new resource, a rare drop of some kind capable of storing a portion of your toon's DEVA. when used (or perhaps with the help of a spiritist?) it will store your clade gifts (including race/ancestry), action skills, and all attributes after which you will be logged out and upon login will go to the character creation screens with the one caveat that your name is locked. Your new toon spawns in right where you left and the rare item you used has turned into a partial phylactery or other mystical object that can be used later to swap back to your old build.
there should be a cooldown of some kind when using any of these objects, and some limit to how many can exist for a character (your deva can only be stretched so far). but will allow for much easier experimentation with builds. you keep all your rep between players and npcs and you dont get new profession points to limit self-sufficiency from crafting
lots of things to consider... how difficult is it to attain these items? should they be reusable? how long should the cooldown be? should the cost increase with the number of stored devas? what should be the limit of stored devas? any number of things that could affect the balance.
at any rate it should allow players to be able to quickly swap between playstyles without shedding their reputation (be it good or bad) and spur more creativity in trying out different builds since the cost is effectively reduced. it may reduce the number of vets with multiple accounts but i think is overall a good thing, especially for new players who have not tried many builds and would like to experiment a bit
-barcode
It not really P2W though. Having more accounts doesn't give me an advantage in fights or allows me to gather matz or make gold faster. At most it pay to be more self sufficient, an qyicker access to build diversity. But it doesn't make any of your characters stronger.I like this suggestion more than the actual P2W model. Someone kick my balls please, MO2 started with the promise that 1 character was enough and that people wouldn't be allowed to access nor need another characters.
Turns out its the same P2W dumbass model than MO1. My god, at least in MO1 you could access your characters easier and it was definitely cheaper.
Now its more pay to win, gotta pay for more accounts and in the future gotta pay the subs of those accounts and i can't believe theres idiots in denial negating this is a pay to win model. Maybe they deny it cuz they have several accounts thats the mortal's community right there.
It not really P2W though. Having more accounts doesn't give me an advantage in fights or allows me to gather matz or make gold faster. At most it pay to be more self sufficient, an qyicker access to build diversity. But it doesn't make any of your characters stronger.
An really the argument that it's P2W an intended by the developers is a strawman argument. Because it clear the devs don't intend for one player to pay for multiple accounts, they just have zero means to stop people from doing it. It not like we all live in Japan or Korean an companies can refuse to provide us service if we don't link some form of government offical identification (like SSN, passport, or drivers licenses) to our account so the company can know who is who in the end of the day an restrict our ability to have multiple active accounts (like what is the case for the Korean archeage). Realistically it physically impossible for them to know who is who, for all they know I could be your second account Albanjo making this post to seem like I'm a second person, but reality is how are they to know this how is anyone? Thus it physically impossible for them to prevent people from having multiple active accounts.