Theyre essentially pay-walling alt-chars, for all intents and purposes.
This discussion is so funny.
"We dont want pay to win - but please, please pay-wall alt-chars. Its the right choice!"
Virtual machines are the work around along with vpn. You wont stop people, also multiple people per household play. multiple people use the same computer even. The abosolutly most secure way is only through identity verfification but its a lot of man power and people dont want send pics of their IDs to SV.We can’t let that happen as a community and we need to bring this accusation to @Henrik Nyström so he can address it. The only possible way to stop this is to make your account bound to your IP address. This means you will need a computer per account and not everyone has that financial luxury.
To avoid The multiple subs the best solution is 2 characters per account and 1 account per IP address.
Virtual machines are the work around along with vpn. You wont stop people, also multiple people per household play. multiple people use the same computer even. The abosolutly most secure way is only through identity verfification but its a lot of man power and people dont want send pics of their IDs to SV.
Or just sacrifice min max meta and make a character that can do all the things with skill and attribute changes. Problem solved.
Still thinking with that min max mindset.Yes because clades aren't a thing. Not to mention weapons, armor and bows all have arbitrary strength requirements.
Love how half the community is talking about how they plan to have 2-3 accounts for X reasons but people will still come on here and say 1 slot is perfectly fine.
Because SV needs 8000 subs to break even.Haha exactly this! wtf is this?
Lets break it down;
- having the '1 char per account' system EFFECTIVELY MEANS = pay-walling alt-chars.
No matter what kind of "dual-soul" system you put in place, people will pay to have alt-chars on different subs.
- Pay-walling alt-chars in this way, might not be intended as a cash-grab, but thats what it will be in the long run, regardless of Star Vault's intentions..
- Its called "Pay-2-Win"
That's really all there is to it.
So, why not just give people the alt char for free, instead of pay-walling it? Cuz thats effectively what SV is doing (pay-walling content, in a weird and obscure way).
About "alt- chars upseting the balance blah blah"; We all get it. But if alt-chars upsets the balance in all these ways, then maybe DON'T pay-wall them? Just make it available to everyone.
Else, its essentially just Pay-2-Win ¯\_(ツ)_/¯
So why not just give people 2 character slots?
Else, its essentially just Pay-2-Win ¯\_(ツ)_/¯
what you are describing is not pay 2 win but Pay to Play. you are not "winning" by doing twice the work when you can just do it on one character in almost 1/10th the time
you'll see how long it takes to stat up another character and try to do professions by wasting a lot of materials and time while everyone else is having fun there is no winning there just depression and sadness
Even playing field means less money so that means some guilds will have chars everywhere and simple relog to their chosen location when needed, while others will be out after 1 death.People will buy alt-chars, and it might very well become unbalanced due to players irl economy.
Pay-walled alt-chars in a game like mortal = pay-2-win, not pay to play. (Both pay-2-play, and pay-2-win at the same time, actually)
If it was WoW? No big deal. But it isn't.
But really, im not advocating for either one, just airing the different arguments.
I WISH that a 1-char method was viable... but alas, pay-2-alt-char doesnt seem fair in this particular game... and the IP thing is just not gonna work, so.. what alternatives are there, but to give all players even play-ground?
Yeah the need to pull in dedicated players to keep the game going strong. Dedicated players will find out the gameplay is broken or get bored of the Easyier but strong playstyles.Even playing field means less money so that means some guilds will have chars everywhere and simple relog to their chosen location when needed, while others will be out after 1 death.
The reasoning behind dumbing down the game and making it easier and slower is only due to wanting more players to rake in more money.
The one thing they learned from MO was to not try to make a niche game for a niche audience, I must commend them, they did manage to fix that "mistake". Not that it will have the intended impact imo. The new intended audience is casuals, and lets be real here, casuals wont be going for MO2 so the only impact it will have is to force away the original niche supporters that held MO together through promise alone.
Yea give competitive and casual PvP players a high skill cap and skill based and generally well balanced combat and they will never leave.Yeah the need to pull in dedicated players to keep the game going strong. Dedicated players will find out the gameplay is broken or get bored of the Easyier but strong playstyles.
Planetside 2 has a higher skill floor compared to current shooters and is doing well. They pull in casuals as well but the population is maintained after almost a decade by players who are competive. These players arent getting bored because the high skill cap.