as per henrik, MO2 will be only one character per account. while this may some some issues with constant relogs to move materials around and craft stuff, it causes other problems as there is then no way to have a vastly different character available to play. If you've skilled your character up for mounted combat, you'll likely have a helluva time switching to a magic user and then back again.
this brings up the question: *why* will we will be limited to one character?
is it for economic reasons? many people in MO1 would have several dedicated crafting toons so they wouldnt have to be reliant on others for gear or materials. also tied into this is inventory space, having multiple toons with their own inventories chews up more server resources.
is it for fast travel reasons? you could have other characters in various places in the map to be available anywhere on short notice
is it for spying reasons? having multiple characters makes it easier to sneak into guilds on one toon while staying loyal to another on other toons
personally i'd very much like to have multiple toons to explore various playstyles. If the limit is for the economy, i'd happily share the same crafting skill points among all characters. If its the bank space, i'd be willing to share that as well, but not having my own bank would be a real downer. fast travel? maybe tying faction standings together would limit free movement to certain areas (a bit of a stretch on that one). spying... could make all toons join the same guild when guilded (tho certainly those with multiple accounts can still spy)
I dont know what the reasons are for preventing multiple characters, but would like to have it as a possibility.
-barcode
this brings up the question: *why* will we will be limited to one character?
is it for economic reasons? many people in MO1 would have several dedicated crafting toons so they wouldnt have to be reliant on others for gear or materials. also tied into this is inventory space, having multiple toons with their own inventories chews up more server resources.
is it for fast travel reasons? you could have other characters in various places in the map to be available anywhere on short notice
is it for spying reasons? having multiple characters makes it easier to sneak into guilds on one toon while staying loyal to another on other toons
personally i'd very much like to have multiple toons to explore various playstyles. If the limit is for the economy, i'd happily share the same crafting skill points among all characters. If its the bank space, i'd be willing to share that as well, but not having my own bank would be a real downer. fast travel? maybe tying faction standings together would limit free movement to certain areas (a bit of a stretch on that one). spying... could make all toons join the same guild when guilded (tho certainly those with multiple accounts can still spy)
I dont know what the reasons are for preventing multiple characters, but would like to have it as a possibility.
-barcode