Whether it stays like it is now where every kg matters, or gets changed to a threshold, we need old armor crafting back. If you're going to penalize players for wearing heavy armor, I shouldn't be forced to make the fillers out of steel and other heavy materials. Shoulders, boots, and gloves need to get separated into their own pieces. Even if it's 3 pieces instead of the old 5 by combining both shoulders into 1 piece and both gloves into 1 piece, it would be much better than the system we have now.
The old system just allowed for so much more fine tuning to your armor weight, using lighter materials to make fillers, aesthetic customization, mixing weight classes together for lighter sets, etc. This would especially be nice for mages and hybrids who maybe want to partially use some medium armor and mix it with a lighter set for the armor fillers, or any build that wants to mix heavy with medium armor if they need a lighter set.
I just don't really see a con to having the old system back, it was just better, aside from maybe minor clipping issues but the current system has that already so... I thought they when crafting got added initially, and I still think it now.
The old system just allowed for so much more fine tuning to your armor weight, using lighter materials to make fillers, aesthetic customization, mixing weight classes together for lighter sets, etc. This would especially be nice for mages and hybrids who maybe want to partially use some medium armor and mix it with a lighter set for the armor fillers, or any build that wants to mix heavy with medium armor if they need a lighter set.
I just don't really see a con to having the old system back, it was just better, aside from maybe minor clipping issues but the current system has that already so... I thought they when crafting got added initially, and I still think it now.