Now that MO2 is Officially a 200 Pop Game

Emdash

Well-known member
Sep 22, 2021
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Shit is gonna drop back, then it's gonna boost for Sardu, then it's gonna drop back again. Sub-300 was crazy, but SV is dropping the ball as usual.

I dunno why they can't do simple shit to make the game deeper and more interesting. They want to appease the same 150 people who are in every video fighting each other, but there is more to the game than that.

It sucks to KNOW what is gonna happen and not be able to change it. I def tried. I paid. Spring is HERE. Wayshrines and Camps were really great. They failed to build on that.

No one can answer the questions of: why do they want you to have to grind massively to skill up your character? They realized it was wack with certain skills, so there is this weird imbalance where stuff skills instantly and others takes 10 hours. And why do they want it to be such a grind to enter mastery when mastery, tho I initially disagreed with it, does offer a lot more fun for the player in regards to building.

That's before they make the game more sandboxy, but until they realize those 2 problems, they will not retain the kind of new players who will drive a game over a long term.

SVVVVVVV...
 

Emdash

Well-known member
Sep 22, 2021
3,391
1,102
113
You do not have the upper hand. Death is not a matter of if but when even if the game were good. The month after month of 15% drops was surprising even for me. This probably represents some overdue normalization.

I think the issue is that the game is NOT dying. It's like a drug addict cycle haha. Cuz I mean when it WAS at rock bottom, they really did some good changes, and now that they are like 'things are going well... might as well just do alil drugs, I can handle it now.'