Can we not have long timers as a major feature in mortal 2 as they was in mortal 1. I found timers to be immersive breaking and lets be honest it created a really boring environment of your character standing around doing nothing which isn't exactly amazing. so if possible play a animation and just allow the process to finish once the animation has finished playing? So for example you want to process 100 coke so you start processing it and it gradually goes down/converted/used as the animation is playing and the process is interrupted once you move a certain distance from the object.
I found extraction and butchery and other professions to be too heavily reliant on timers and I would be more impressed with a mortal online 2 which doesn't have long timers. Cool downs are cool like 10 seconds and stuff but having players watching timers will lessen the experience so if possible more animations and details to create a better experience.
I found extraction and butchery and other professions to be too heavily reliant on timers and I would be more impressed with a mortal online 2 which doesn't have long timers. Cool downs are cool like 10 seconds and stuff but having players watching timers will lessen the experience so if possible more animations and details to create a better experience.
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