The new logout system is unacceptable. Being able to get killed after you are logged out is pretty much one of the worst systems an mmo can have. I dont put time into making gear and roaming so I can be killed while my character is waiting to log out when I can't fight back. Staying logged in after logging out was my least fav feature about games like Conan Exiles, which I quit paying extremely quickly. In MO2 its only for 30 mins luckily, but thats still enough to risk dying offline, which just shouldn't be a risk at all.
All this change will do is kill roaming. The world is too big so I'm going to want to log out and not ride back to town if I don't have a need to ride back. But I'm not going to want to risk dying when a random person finds me logged out in the 30 mins before I disappear, which will happen more often if the player base is good. Theres no benefit to this system besides making people like me not want to play because I'm just going to die logged out.
My counter proposal. Just make it a 5-10 min logout timer in the wild. But once you log, your logged out. This will kill combat logging. Also make it so boulders are dropped to the ground / you cant logout with them.
New Dungeon logout system is fine.
All this change will do is kill roaming. The world is too big so I'm going to want to log out and not ride back to town if I don't have a need to ride back. But I'm not going to want to risk dying when a random person finds me logged out in the 30 mins before I disappear, which will happen more often if the player base is good. Theres no benefit to this system besides making people like me not want to play because I'm just going to die logged out.
My counter proposal. Just make it a 5-10 min logout timer in the wild. But once you log, your logged out. This will kill combat logging. Also make it so boulders are dropped to the ground / you cant logout with them.
New Dungeon logout system is fine.