The problem most new players have :
Currently, the dungeons are the only PVP hotspots. This makes the PVE players and the new players very unhappy and this game thrives on cool caves and adventures that the new players are often left out of. Many players travel 40 minutes to a dungeon, only to die in a battle before or in the dungeon upon arrival without even being able to explore it. Players have to visit dungeons to get cerain spells and i like that if you have reasons to visit a dungeon.
Epic Release will be soon an we need mechanics to keep the new players ! With that i mean Quests and they should be followed by Word Events that keep PVP players busy, so the dungeons get relieved for all the new players, as soon as they have finsihed skilling their character and want to explore the world and bosses.
I think it should have highest priority, if we get PVP events that concentrate the PVP players on a specific spot on the map, like "Airdrops" in other games !
All the attacks on the territory control tower, the meteor drops, the player triggered events from players that collected "Demon Stones", the invasions of monsters through the expansions of the camps and the town invasions made the open world a hotspot for PVP in MO1. When there's a big battle every 4 hours, all the PVP players don't roam the dungeons anymore all the time, becuase they are busy. In MO2 this missing features make the game even more unfriendly for new palyers and this need to be adressed and fixed as soon as possible !
Many causual guilds have players who have jobs. They can't just arrange to do the dungeon at 7am before work, because the dungeons are always occupied during prime time.
For the new players and the PVE players, splitting the servers has been a real boon after release. 5000 players on the server always result in a massacre!
While the world is big enough to accommodate that many players, if only a small portion of those players want to experience PVE content, they have a problem.
The space for PVE is very limited.
25 people in Sator dungeon fill every spawn.
3 groups of 8 Players (24 in total) and Necro dungeon is full. I group at boss, 1 group behind bridge and one before bridge and the dungeon is overcrowded.
9 Players and the Colano Cave is overfarmed.
The Minotaur Cave can hold arround 40 people and the 2 Risar dungeon maybe 20 and 30 Players.
The Spider Caves in total can hold 32 Players
15 Players for Ultimaki
5 per Graveyard makes 25 Palyers in total
About 30 players spread across the Bandits and Sator and Risar camps and these are overcrowded.
Tindrem Sewers 14 Players. Fabernum Sewers 14 Players, MK Sewers 14 Players
MK Bandits 5 Players.
Necro spots 9 players
Maybe 30 for the Trolls in total.
That are 316 Players of the 5000 Players that could explore PVE at the same time !
This means that only 1 of every 16th player will be able to experience PVE content when the server is busy, but SV should expect at least 1/3 of players to want explore PVE content during primetime !
There is a lot to do in the game. Some players decorate their house, some fish, others farm or scour brokers, tame animals, duel, roleplay, maybe do transports or Quests, might play gamble or board games in the future but if only every 16th player can PVE, that's not nearly enough!
We need at least 4 more Dungeons and i marked on this map which dungeons could need an expansion and where the new dungeons could be added. All endgame dungeons are very far away from Meduli.
This Region arround Vadda/Meduli is missing a proper Dungeon. Many new players start in Meduli and the NECO Dungeon, Minotaur Dungeon and Sator dungeon is kinda far away from Meduli.
It would also be important to adjust the spawn rates of the animals to the number of players on a node and to develop a mechanic that recognizes that a large group is roaming around and crosses the node together to reduce spawns if necessary if the server notices that 2 enemy groups go into battle and therefore not interested in PVE.
Too many mobs can cause lag and that's why treasure maps would be so important, becuause they would spawn a lot of mobs that don't load the server permanently, but only spawn during a specific time, when players are acutually doing this quest and opened a treasure map.
The mobs could spawn at the points of interest, where there aren't that many players, in order to distribute the players evenly during primetimes.
For every 1500 players that come online, a new server should appear on the server list and disappear once primetime is over until more content is added. I think the epic release should be postponed again, but this would be a solution if SV can´t affort that.
Currently, the dungeons are the only PVP hotspots. This makes the PVE players and the new players very unhappy and this game thrives on cool caves and adventures that the new players are often left out of. Many players travel 40 minutes to a dungeon, only to die in a battle before or in the dungeon upon arrival without even being able to explore it. Players have to visit dungeons to get cerain spells and i like that if you have reasons to visit a dungeon.
Epic Release will be soon an we need mechanics to keep the new players ! With that i mean Quests and they should be followed by Word Events that keep PVP players busy, so the dungeons get relieved for all the new players, as soon as they have finsihed skilling their character and want to explore the world and bosses.
I think it should have highest priority, if we get PVP events that concentrate the PVP players on a specific spot on the map, like "Airdrops" in other games !
All the attacks on the territory control tower, the meteor drops, the player triggered events from players that collected "Demon Stones", the invasions of monsters through the expansions of the camps and the town invasions made the open world a hotspot for PVP in MO1. When there's a big battle every 4 hours, all the PVP players don't roam the dungeons anymore all the time, becuase they are busy. In MO2 this missing features make the game even more unfriendly for new palyers and this need to be adressed and fixed as soon as possible !
Many causual guilds have players who have jobs. They can't just arrange to do the dungeon at 7am before work, because the dungeons are always occupied during prime time.
For the new players and the PVE players, splitting the servers has been a real boon after release. 5000 players on the server always result in a massacre!
While the world is big enough to accommodate that many players, if only a small portion of those players want to experience PVE content, they have a problem.
The space for PVE is very limited.
25 people in Sator dungeon fill every spawn.
3 groups of 8 Players (24 in total) and Necro dungeon is full. I group at boss, 1 group behind bridge and one before bridge and the dungeon is overcrowded.
9 Players and the Colano Cave is overfarmed.
The Minotaur Cave can hold arround 40 people and the 2 Risar dungeon maybe 20 and 30 Players.
The Spider Caves in total can hold 32 Players
15 Players for Ultimaki
5 per Graveyard makes 25 Palyers in total
About 30 players spread across the Bandits and Sator and Risar camps and these are overcrowded.
Tindrem Sewers 14 Players. Fabernum Sewers 14 Players, MK Sewers 14 Players
MK Bandits 5 Players.
Necro spots 9 players
Maybe 30 for the Trolls in total.
That are 316 Players of the 5000 Players that could explore PVE at the same time !
This means that only 1 of every 16th player will be able to experience PVE content when the server is busy, but SV should expect at least 1/3 of players to want explore PVE content during primetime !
There is a lot to do in the game. Some players decorate their house, some fish, others farm or scour brokers, tame animals, duel, roleplay, maybe do transports or Quests, might play gamble or board games in the future but if only every 16th player can PVE, that's not nearly enough!
We need at least 4 more Dungeons and i marked on this map which dungeons could need an expansion and where the new dungeons could be added. All endgame dungeons are very far away from Meduli.
This Region arround Vadda/Meduli is missing a proper Dungeon. Many new players start in Meduli and the NECO Dungeon, Minotaur Dungeon and Sator dungeon is kinda far away from Meduli.
It would also be important to adjust the spawn rates of the animals to the number of players on a node and to develop a mechanic that recognizes that a large group is roaming around and crosses the node together to reduce spawns if necessary if the server notices that 2 enemy groups go into battle and therefore not interested in PVE.
Too many mobs can cause lag and that's why treasure maps would be so important, becuause they would spawn a lot of mobs that don't load the server permanently, but only spawn during a specific time, when players are acutually doing this quest and opened a treasure map.
The mobs could spawn at the points of interest, where there aren't that many players, in order to distribute the players evenly during primetimes.
For every 1500 players that come online, a new server should appear on the server list and disappear once primetime is over until more content is added. I think the epic release should be postponed again, but this would be a solution if SV can´t affort that.
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