The game currently has 2 pvp cities Kranesh and Gaul kor, and has 8 pve cities under protection of crime tracking lictors.
I propose that 6 of safe cities are converted to neutral. Neutral cities will perform like cities prior to lictors and other guard additions.
This will give a more reasonable balance that will open up more play styles. 2/6/2 with each of the extremes with their limited function equal and distinct. What cities you pick can be used to drive populations where you want them, but hopefully in a way that encourages players to play in new and exciting ways. These should also be color coded in the haven menu. I would suggest yellow for neutral and blue for pve.
I hope this will bring player guards, and thieves back into the game which we have not seen since the introduction of lictors.
For neutral towns I suggest a crime timer extension in between 10-20 minutes. These towns are naturally going to have more crime, but I want it to be in a
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I think these changes would create a better experience for everyone and eliminate the binary expectations everyone has of pve and pvp. It essentially gives everyone a way to play, puts a lot of the sand that was taken out of the box back in, and gives a middle ground that can easily be played under by all parties.