I propose the addition of a new way to play mage, for the starting character or the poor one. Not a way to play alternatively to using spells, just an additional option that would allow mages to PvE at a low level, in the same capacity that warriors are able to.
FIghters are able to die, come back, and can PvE basic things and even PvP carefully, with nothing but the bound short sword, and blazing genitals. Mages however, are useless, and still feel gross to PvE with most of the time even with reagents on them.
I propose that a new secondary skill, under Mental Training:
The damage being on par with a worn short sword and counting as physical would make it impossible to abuse in PvP.
Perhaps they are also blockable if a player middle blocks, but not parriable.
Having it toggled on would not stop you from charging and casting regular spells. You would however be able to block to a better degree, but not parry, as stated above, making mages slightly less free to charge, but only slightly.
I'd love some feedback on this -
FIghters are able to die, come back, and can PvE basic things and even PvP carefully, with nothing but the bound short sword, and blazing genitals. Mages however, are useless, and still feel gross to PvE with most of the time even with reagents on them.
I propose that a new secondary skill, under Mental Training:
- Mental Training
- Mana Bolts (Name to be determined)
- It is a toggle skill, that allows a user in combat mode to open their hands up instead of having them in fists.
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- Normal attacks would allow the user to send out a low damage for a cost of some mana.
- These would be hitscan, following ecumenical spell rules. You click something and the damage will hit.
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- The damage would be balanced around the stats of a worn short swords capabilities.
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- The damage would not scale with any stats, and count as physical damage, meaning armor renders it almost useless
- The same as a worn short sword, good for basic PvE but hard to use in any PvP
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- Blocking would allow the user to BLOCK damage, lowering some of it, but would not be able to parry.
- It would look like a weak aura infront of the hands
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- They would have a 0.5 second cast time, and be able to be cast while moving.
- They would be low-mid ranged
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- Mana Bolts (Name to be determined)
The damage being on par with a worn short sword and counting as physical would make it impossible to abuse in PvP.
Perhaps they are also blockable if a player middle blocks, but not parriable.
Having it toggled on would not stop you from charging and casting regular spells. You would however be able to block to a better degree, but not parry, as stated above, making mages slightly less free to charge, but only slightly.
I'd love some feedback on this -
- If you don't like it, why?
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- If you don't like it, how do you propose that mages become enabled to do base PvE without needing a pile of reagents, or a pet, or a lot of awkward kiting?
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- What are your ideas?
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