But but but he cant have been top 5 since he was US player and back then ping was king right ?Maybe your memory is getting blurry. Nobody was beating TyGuy consistently back then. If he was cheating or not, nobody knows for sure. But thats the truth.
Not saying PatWins was bad or anything, he was certainly top 5 and one of the first to nail all of the animation glitching. And he might be NA but he was East Coast NA with probably about 100-120 ping, thats still a pretty competitive ping. Anything more and the game starts to really break.
Im not talking about misparrying, nobody is perfect. But having your block up in time and still getting hit through. Like this
You gonna tell me an Aussie player could be competitive back then?
You didnt fought anyone with shitty connections or lag switchers then. In fact, the first iteration of ping normalization was made specifically to combat insta swing from lag, where the higher your ping was, the slower you swing your weapon.
Noone can beat a cheater consistently. Patwins beat Ty in the beginning more then any other playing player, unless that other player only played when I did not, which was impossible.
Yes he was cheating, not 100% all the time but he did cheat from the very start. The whole UK ping problem was TY making his swings faster. Thats also why he feinted so much.
Nonono according to your expertice, theres no way a US player can be top 5 and you have already made that perfectly clear, you knows best since MO2 fanboiism.
Never said Aussies could be competitive, I said even Aussies could parry successfully where they good enough. Valoran proved that, he couldnt consistently but he could. Anyway yes at some point ping wins every time, even with current grandpa combat speed. If you have 400 ping, you need to reevaluate gaming as a hobby or buy better internet cause I dont even have close to that on Aussie servers or even Asian servers.
I fought plenty players with shat connections and tons of lag switchers in MO and yes I could parry everyone with slow enough attacks, that was the norm in early MO CBT.
Ping normalization wasnt a thing in MO, it was born in MO2.
No. Ping normalization was made to normalize the ping so high pingers got lower and low pingers got higher ping. It was a last effort to keep higher paced combat but it didnt work so game was slowed further.
Listen man, I have been up Henriks arse about speed in the game since day 1. I know every bad excuse that dont hold up that they have used. You guys reusing them isnt either helping nor making it true sadly.
Nor is trying to straw man arguement points.