My too early of the industry idea of 'Multi-Servers-Worlding'...

joonkp1976

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Feb 8, 2022
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Sadly I AM THE ONE who thought of this concept in I forgot, in 2000-2004 time frame...

Base concept being simple, link many mega servers, and have them inter-change compressed packets of information among the servers, allowing for as many as possible, as many as the as many servers there are...

What I am not so sure, although, is that games like this are actually using my novelty concept...

If this game was, then hosting for 10k+ players would be no problem, other than the fact of congested locals...

Anyways, I would LOVE to see a game like this to actually use my concept and triumph in serving many, many, many happy campers...
 
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joonkp1976

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Feb 8, 2022
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And this technology, should allow players to inhabit one instanced world, with log in point gateways around the globe lessening their latency, where one multi servers serviced world resides...
 

joonkp1976

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Feb 8, 2022
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And to bloat a little, I am the guy who thought up Omit Network Compression in 1995, which allows for true meaning of 'MMO' since such...

But anyways, I just wish Mortal Online II a good life span, and players good memories...
 

Exiledkhallisi

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Jan 27, 2022
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And to bloat a little, I am the guy who thought up Omit Network Compression in 1995, which allows for true meaning of 'MMO' since such...

But anyways, I just wish Mortal Online II a good life span, and players good memories...

So you worked for Stac Electronics?
 

joonkp1976

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Feb 8, 2022
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So you worked for Stac Electronics?

I do no follow...

Not to mention that I invented two Computer Gaming Genres, first, PWMMORPG(Persistent Warfare Massively Multiplayer Online Roleplaying Games) and second,, RTSS(Real Time Strategy Simulation)...

I am a VERY big contributer to Computer/Internet/Online Gaming industry...