I opened a Thread that discussed the Question, if it would be a good Idea if SV would give us 50-100 more Skillpoints. I totally Changed my opinion on that, after discussing with the other Players about the Balance Problems this would cause.
I had a specific Build in Mind (The Survivalist), i have played in MO1, which was a bit weak, but very much fun and versetile. It just missed some Skillpoints, to be really viable and i found a solution. This could be the first Human race specific Build, that would not work on any other Race.
Every other Race have specific Builds
Ogmir (Mounted Mage/Fatmage/Tank/Fighter) Ogmir can get up to 300 Life
Alvarin (Hybrid/Mage/Dominator) Alvarin can get up to 125 Dex !
Thursar (Moutned Combat + most Damage Bonus) Thursar Kurite can get up to 35 Damage Bonus.
Human (?) Should be an Allrounder and a good swimmer
This build could be a human race Specific Build, which is very versetile, and would new Players not regret picking the Human race, which they will do, becuase the human race look the most beautiful.
Now to my Idea for a human specific Build, and how the Human race could be Buffed, without causing Balance Problems, to add a really awesome new Build into the game, which i have playtested for quite some time in MO1, and i loved it !
To make the Survivalist Build work, the human Race would need to get more Skillpoints, but in Skills, no other Character Build gonna use. The human Race should not get such a high Damage Bonus as the Thursar Krite, but should at least be able to get 121 STR to be able to make Mounted Combat, to make the Survivalist Build work, becuase that would allow him to wield a Cuprum, Bron, Silver or tindremic Messing Sledgehammer, that require 121 Str.
Sledgehammer Bron 46,07 Dmg 46,62 Stam drain 7.63 Kg
Cuprum 41,54 Dmg 45.34 Stam drain 7.39 Kg
The big concern seems to be that more Skillpoints would result in inbalances, that nobody want in MO2. That is the Reason why SV can not give us additional Skillpoints, except as Clay Point Rewards in Skills that no other Build is using, so that the additional Points can´t cause Balance Problems and make the human race specific Survival Build work.
Additional Points in Active regeneration and Swimming can´t cause balance Problems, because that would not lead to the problem, that another Build could save points on their used Skills, and that the additional Skillpoints would allow a Full Fighter and Full Mages to carry Pets with them, which would be Overpowered.
To make this Build work it would be awesome if SV give the human Race the Clay Poit Reward, that Swimming not require Endurence, and that a Human can get 121 Str to wield a proper MC Weapon, without the insane Damage Bonus of a Thursar Kurite.
This Changes would add a new viable Build into the Game !
1.Axe or Hammer 100
2. Endurence 50
3.Sprinting 100
4.Combat manouvering 100
5. Resist Swimming 50
7.Anatomy 100
8.Armor trainning 100
9.Heavy armor trainning 67
10. Survival 50 Blocking 58
11.Controlled Riding 100
12.Mounted combat 80
13. Balance 100
14. Creature Controll 45
+ the secondary Skills
The Chracter have some Drawbacks. He have no agressive Stance, no defencive Stance, low Blocking and no secondary Weaponskill, but can do some Moutned Combat, can fight on Foot, and can escape in the Water, if you get outnumbered, which is perfect for the Tindrem Area, where you meet MC Players and can jump in the Water and swim to the Tindrem Habor.
A normal MC have Vitalism. If his mount get low, he will run away and heal his mount with bandages. This build make Damage from mount, till his horse get low HP, and then continiue to fight on Foot.
The drawback is, that you have to parry, becuase you would get much more damage through your Blocks. He can only use an Inronbone Armor with a Steel Torso (23 KG)
It would be huge, if this build could get 50 Defencive stance, or a second Weaponskill, to be able to fight on the ground with a faster weapon, becuase the Human get additional Points for Axes and Swords.
Humans have always liked to swim, in contrast to orcs and dwarfs, which do not care anout body hygiene.
In my Opinion the additional Heal from Potions should be a human Clay Point Reward, instead of an Ogmir reward.
The Ogmir already have insane Clay Point Rewards. Nightvision, basic resistance against slashing Piercing, Stone Skin, can drink more Potion units, have additional Knockback resistance and can get up to 300 HP !!!!
I had a specific Build in Mind (The Survivalist), i have played in MO1, which was a bit weak, but very much fun and versetile. It just missed some Skillpoints, to be really viable and i found a solution. This could be the first Human race specific Build, that would not work on any other Race.
Every other Race have specific Builds
Ogmir (Mounted Mage/Fatmage/Tank/Fighter) Ogmir can get up to 300 Life
Alvarin (Hybrid/Mage/Dominator) Alvarin can get up to 125 Dex !
Thursar (Moutned Combat + most Damage Bonus) Thursar Kurite can get up to 35 Damage Bonus.
Human (?) Should be an Allrounder and a good swimmer
This build could be a human race Specific Build, which is very versetile, and would new Players not regret picking the Human race, which they will do, becuase the human race look the most beautiful.
Now to my Idea for a human specific Build, and how the Human race could be Buffed, without causing Balance Problems, to add a really awesome new Build into the game, which i have playtested for quite some time in MO1, and i loved it !
To make the Survivalist Build work, the human Race would need to get more Skillpoints, but in Skills, no other Character Build gonna use. The human Race should not get such a high Damage Bonus as the Thursar Krite, but should at least be able to get 121 STR to be able to make Mounted Combat, to make the Survivalist Build work, becuase that would allow him to wield a Cuprum, Bron, Silver or tindremic Messing Sledgehammer, that require 121 Str.
Sledgehammer Bron 46,07 Dmg 46,62 Stam drain 7.63 Kg
Cuprum 41,54 Dmg 45.34 Stam drain 7.39 Kg
The big concern seems to be that more Skillpoints would result in inbalances, that nobody want in MO2. That is the Reason why SV can not give us additional Skillpoints, except as Clay Point Rewards in Skills that no other Build is using, so that the additional Points can´t cause Balance Problems and make the human race specific Survival Build work.
Additional Points in Active regeneration and Swimming can´t cause balance Problems, because that would not lead to the problem, that another Build could save points on their used Skills, and that the additional Skillpoints would allow a Full Fighter and Full Mages to carry Pets with them, which would be Overpowered.
To make this Build work it would be awesome if SV give the human Race the Clay Poit Reward, that Swimming not require Endurence, and that a Human can get 121 Str to wield a proper MC Weapon, without the insane Damage Bonus of a Thursar Kurite.
This Changes would add a new viable Build into the Game !
1.Axe or Hammer 100
2. Endurence 50
3.Sprinting 100
4.Combat manouvering 100
5. Resist Swimming 50
7.Anatomy 100
8.Armor trainning 100
9.Heavy armor trainning 67
10. Survival 50 Blocking 58
11.Controlled Riding 100
12.Mounted combat 80
13. Balance 100
14. Creature Controll 45
+ the secondary Skills
The Chracter have some Drawbacks. He have no agressive Stance, no defencive Stance, low Blocking and no secondary Weaponskill, but can do some Moutned Combat, can fight on Foot, and can escape in the Water, if you get outnumbered, which is perfect for the Tindrem Area, where you meet MC Players and can jump in the Water and swim to the Tindrem Habor.
A normal MC have Vitalism. If his mount get low, he will run away and heal his mount with bandages. This build make Damage from mount, till his horse get low HP, and then continiue to fight on Foot.
The drawback is, that you have to parry, becuase you would get much more damage through your Blocks. He can only use an Inronbone Armor with a Steel Torso (23 KG)
It would be huge, if this build could get 50 Defencive stance, or a second Weaponskill, to be able to fight on the ground with a faster weapon, becuase the Human get additional Points for Axes and Swords.
Humans have always liked to swim, in contrast to orcs and dwarfs, which do not care anout body hygiene.
In my Opinion the additional Heal from Potions should be a human Clay Point Reward, instead of an Ogmir reward.
The Ogmir already have insane Clay Point Rewards. Nightvision, basic resistance against slashing Piercing, Stone Skin, can drink more Potion units, have additional Knockback resistance and can get up to 300 HP !!!!
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