let me start by saying this will be a long post with me trying to explain how the cooking system in my eyes and in my opinion should be to make it good and fun and impotent and impacting in a positive on MO2 pvp, pve and economy with the use of already in game mechanics and crafting stations.
i don't know if anyone will have the will power to read it all or if the developments will see this or take any ideas from it but here it is.
Notes: all the numbers effects are solo for the purpose of giving numbers and vision
ideas and can be changed and moved around.
with this cooking system the game can remove the effect of reserves on player weight and make the food affect it, removing the way players are losing and getting weight at the moment in game by eating endlessly to overflow their reserves to gain weight or kill them self/ let a friend hit him endlessly to lose weight.
This system will expand cooking to a level where it's fun for the cooks needed for other players and affect the game in a very positive way in all aspects of the game , pvp , pve and economy.
Cooking System:
The first step in this new idea for the cooking system will be to stream line and normalize the tier 1 ingredients when it comes to basic values on those ingredients.
I will be using some of the new cooking ideas inside of this explanation that I will expand upon later on as well but i will use them from the start.
a lot of the ingredients in the game at the moment have unbalanced and random values on their nourishment values making some ingredients way worse or way better than others making a lot of the in game ingredients when it comes to cooking not desirable and in some cases even render them completely useless for use in cooking, one way to level the play field and make the ingredients less meta choice and more of an in game situational choose will be by streamline them and normalized the values across them making them more interesting for the player and more of a choose in the hand of the player of what he wish to cook based on the dish type.
impacting the player experience and the PvE aspect of the game and the in game economy.
For example from in game at the moment:
Rice has 1.033 health nourishment , 43.965 stamina nourishment, 20.655 mana nourishment.
while Corn has 0.284 health nourishment , 15.744 , stamina nourishment, 34.020 mana nourishment.
add Gherkin to the comparison, Gherkin has 23.695 stamina nourishment, 56.325 mana nourishment.
Pig meat has 4.275 health nourishment , 4.655 stamina nourishment, 14.250 mana nourishment.
and last ingredient for comparison is Tallow it has 3.207 health nourishment , 4.075 stamina nourishment, 32.130 mana nourishment.
you can see from those examples how at the moment the values are all over the place even when it comes to ingredients in of the same type like rice and corn.
first step will be breaking the ingredients into "food groups" a behind the scenes tag that every ingredient will have as a baseline.
there is one more group that isn't in the picture below because it will have a different role in the cooking and its "spices and herbs"
like in the picture below:
stream line and normalized by food group and by ingredient tiers will be something as follow:
note: those examples are for the raw ingredient base values without cooking them at all.
Pig meat is under the protein group that have the main focus on health, so a tier 1 pig meat values will look as following for nourishment:
4.275 health nourishment, 3.655 stamina nourishment, 2.852 mana nourishment.
Cutted pig meat will be under protein group but will be a tier 2 ingredient so its nourishment will be a bit better:
5.523 health nourishment , 3.812 stamina nourishment, 3.021 mana nourishment.
(those examples are for the raw ingredient base values without cooking them at all).
not lets take Corn
Corn is under the grains group that have the main focus on stamina, so a tier 1 Corn will look as following for nourishment:
health nourishment , 5.010 stamina nourishment, 2.252 mana nourishment 3.345.
Corn Flour will be under grains group but will be a tier 2 ingredient so its nourishment will be a bit better:
health nourishment , 5.850 stamina nourishment, 2.420 mana nourishment 3.545.
Corn flour dough will be under grains group but will be a tier 3 ingredient so its nourishment will be a bit better:
health nourishment , 6.200 stamina nourishment, 2.643 mana nourishment 3.850.
Besides normalizing and streamlining the ingredients, the next change that can be done to improve the ingredients and the cooking system is by adding more effects to ingredients between the different tiers.
for example:
let's take the corn and all the 3 tiers i listed above, corn is under the grains group this group focus is on stamina reserves, as a tier 1 ingredient the corn will have a higher pull of stamina nourishment but when the corn used in the grinder it turn into corn flour making it into a tier 2 ingredient same grains group but a more refine ingredient making it’s stamina nourishment higher but also adds a new layer of improving stamina regeneration for a short time after finishing eating a dish that had corn flour as it's main base ingredient.
now lets take the corn flour and putting it into the furnace with water as catalyst it will turn the corn flour into corn dough making its stamina nourishment values higher but also adding a “hidden effect” for this example let's say the hidden effect of the corn dough will be “ increase
carry weight for a short time “.
adding "hidden effect" to a dish will only be able if the cook find another ingredient that have the same "hidden effect" from another tier 3 ingredient or from the final group I mentioned before the "spices and herbs" and by using the right tool for cooking the base ingredient. those hidden effects won't stack and a player will only be able to maybe one or two buffs on them at the same time.
Even this small “hidden effect” will give the use of dough for bread more reasons for players to use beside the flat nourishment values for the stamina, a player can choose using the dough to make a dish that help him to carry more weight before a hard day of crafting or mining or moving things around.
for this example i will be using the baking stone to unlock this hidden effect that i mentioned before and the recipe may look as follow:
5 units of corn dough and 2 units of flour and 1 unit of cream. The cook will ended up making a cornbread, This type of bread will have a good stamina nourishment value, a short buff for stamina regeneration after finishing eating and also this bread will give the a buff for 30 min increasing the carry weight.
now the final step of the corn in this cooking system will be a “name recipe” this will be a recipe of maybe a real life recipe or a made up recipe with perfect
ratio of ingredients.
i don't know if anyone will have the will power to read it all or if the developments will see this or take any ideas from it but here it is.
Notes: all the numbers effects are solo for the purpose of giving numbers and vision
ideas and can be changed and moved around.
with this cooking system the game can remove the effect of reserves on player weight and make the food affect it, removing the way players are losing and getting weight at the moment in game by eating endlessly to overflow their reserves to gain weight or kill them self/ let a friend hit him endlessly to lose weight.
This system will expand cooking to a level where it's fun for the cooks needed for other players and affect the game in a very positive way in all aspects of the game , pvp , pve and economy.
Cooking System:
The first step in this new idea for the cooking system will be to stream line and normalize the tier 1 ingredients when it comes to basic values on those ingredients.
I will be using some of the new cooking ideas inside of this explanation that I will expand upon later on as well but i will use them from the start.
a lot of the ingredients in the game at the moment have unbalanced and random values on their nourishment values making some ingredients way worse or way better than others making a lot of the in game ingredients when it comes to cooking not desirable and in some cases even render them completely useless for use in cooking, one way to level the play field and make the ingredients less meta choice and more of an in game situational choose will be by streamline them and normalized the values across them making them more interesting for the player and more of a choose in the hand of the player of what he wish to cook based on the dish type.
impacting the player experience and the PvE aspect of the game and the in game economy.
For example from in game at the moment:
Rice has 1.033 health nourishment , 43.965 stamina nourishment, 20.655 mana nourishment.
while Corn has 0.284 health nourishment , 15.744 , stamina nourishment, 34.020 mana nourishment.
add Gherkin to the comparison, Gherkin has 23.695 stamina nourishment, 56.325 mana nourishment.
Pig meat has 4.275 health nourishment , 4.655 stamina nourishment, 14.250 mana nourishment.
and last ingredient for comparison is Tallow it has 3.207 health nourishment , 4.075 stamina nourishment, 32.130 mana nourishment.
you can see from those examples how at the moment the values are all over the place even when it comes to ingredients in of the same type like rice and corn.
first step will be breaking the ingredients into "food groups" a behind the scenes tag that every ingredient will have as a baseline.
there is one more group that isn't in the picture below because it will have a different role in the cooking and its "spices and herbs"
like in the picture below:
stream line and normalized by food group and by ingredient tiers will be something as follow:
note: those examples are for the raw ingredient base values without cooking them at all.
Pig meat is under the protein group that have the main focus on health, so a tier 1 pig meat values will look as following for nourishment:
4.275 health nourishment, 3.655 stamina nourishment, 2.852 mana nourishment.
Cutted pig meat will be under protein group but will be a tier 2 ingredient so its nourishment will be a bit better:
5.523 health nourishment , 3.812 stamina nourishment, 3.021 mana nourishment.
(those examples are for the raw ingredient base values without cooking them at all).
not lets take Corn
Corn is under the grains group that have the main focus on stamina, so a tier 1 Corn will look as following for nourishment:
health nourishment , 5.010 stamina nourishment, 2.252 mana nourishment 3.345.
Corn Flour will be under grains group but will be a tier 2 ingredient so its nourishment will be a bit better:
health nourishment , 5.850 stamina nourishment, 2.420 mana nourishment 3.545.
Corn flour dough will be under grains group but will be a tier 3 ingredient so its nourishment will be a bit better:
health nourishment , 6.200 stamina nourishment, 2.643 mana nourishment 3.850.
Besides normalizing and streamlining the ingredients, the next change that can be done to improve the ingredients and the cooking system is by adding more effects to ingredients between the different tiers.
for example:
let's take the corn and all the 3 tiers i listed above, corn is under the grains group this group focus is on stamina reserves, as a tier 1 ingredient the corn will have a higher pull of stamina nourishment but when the corn used in the grinder it turn into corn flour making it into a tier 2 ingredient same grains group but a more refine ingredient making it’s stamina nourishment higher but also adds a new layer of improving stamina regeneration for a short time after finishing eating a dish that had corn flour as it's main base ingredient.
now lets take the corn flour and putting it into the furnace with water as catalyst it will turn the corn flour into corn dough making its stamina nourishment values higher but also adding a “hidden effect” for this example let's say the hidden effect of the corn dough will be “ increase
carry weight for a short time “.
adding "hidden effect" to a dish will only be able if the cook find another ingredient that have the same "hidden effect" from another tier 3 ingredient or from the final group I mentioned before the "spices and herbs" and by using the right tool for cooking the base ingredient. those hidden effects won't stack and a player will only be able to maybe one or two buffs on them at the same time.
Even this small “hidden effect” will give the use of dough for bread more reasons for players to use beside the flat nourishment values for the stamina, a player can choose using the dough to make a dish that help him to carry more weight before a hard day of crafting or mining or moving things around.
for this example i will be using the baking stone to unlock this hidden effect that i mentioned before and the recipe may look as follow:
5 units of corn dough and 2 units of flour and 1 unit of cream. The cook will ended up making a cornbread, This type of bread will have a good stamina nourishment value, a short buff for stamina regeneration after finishing eating and also this bread will give the a buff for 30 min increasing the carry weight.
now the final step of the corn in this cooking system will be a “name recipe” this will be a recipe of maybe a real life recipe or a made up recipe with perfect
ratio of ingredients.