- Quality of life.
It's terrible. Only to travel from Meduli to MK it takes 40 minutes (one way) and another 40 (return). If you want to go from north to south you need 1 full hour (one way) and another to return (return). It is an atrocity. In a world where people can put maybe 4-5 hours into the game daily, massive time is wasted just to get to the destination.
The mounts are horrible. Our weak horses are slow, small and clumsy. They are a pitiful means of transportation. You can't create a gigantic map and barely increase the speed of your pets. It is nonsense.
- PVP
All old veteran laureates agree that the heart of the fight has not worked. I won't comment on this since I'm not a fighter, but it's very disheartening to see pvp fans denying this.
- It is not a complete game.
It was released as a finished game and doesn't even have the features that make it worth playing. TC and siege weapons. Guilds can't even actually declare war on each other. They have no way to be damaged.
- The flag system is nonsense.
- The dungeons were created for maybe 10-12 people. Without an instance system, any large guild can take out bosses in 1 minute. I have seen it personally. They are no challenge. It's terribly embarrassing.
- The economy is a mess. It has literally been dominated and crushed from day one by cheaters, massive dupe gold sellers and they have basically killed the natural evolution of the economy. The MO economy is dollarized, just like that of a banana republic.
- The content is terrible.
Legendary weapons were a total disappointment and a waste of time. As a former craftsman I expected to be able to create my own custom weapons with a proper creative and different process. The only thing we got is some kind of silly item that allows you to get some drawings on the weapon that you can't configure and some durability, they are not legendary weapons, they are just decorated weapons (very discreetly)
- The jewelry. If you were expecting a deep and elaborate system where players create high-value jewels that are visible and also grant bonuses forget it. It's a copy paste of the mo1 system, which was absolutely terrible.
- Bounty hunter system: ... is a shame. is terrible. Horrible.
Frankly I am disappointed in you Ruben, you sound like you're trying to curry favor with a particular crowd for no good reason. You sound like you want to make yourself the cheer leader of whiners.
Quality of Life: You're mad that the world is large? How is this a problem? Why is it so hard for people to wrap their minds around the idea that travel takes time, that there are regional areas of influence? Being able to run across an entire continent in a day isn't immersive, its lazy. You call yourself a trader? Any trader worth his salt should WANT this.
PvP: I also am not a fighter either so I too won't comment, but that has not stopped you. What I do know about Mortal Online is everyone always complains that PvP isn't perfectly in alignment with what they want. It's always imperfect, no matter what its final shape. If this was such a problem why didn't people talk about it more during beta? More correct to say Mortal Online goes through eras of type dominance: archer, horse, lyk, two handed blunt, etc.
Not a complete game: I don't know where you are getting this. Henrik has admitted many times that its not complete, there is no sub, so this is phony.
Flag system is nonsense: Another comment that makes you sound like a non trader. The flag system is the same damn system as before, except now we have reputation to take into consideration, which makes people think twice before ganking naked resource gatherers. It makes you commit to a life of crime, just like in real life, if you are going to take that route. It makes thinks less ganky, and yet you pretend to have a problem with that?
The dungeons: again, you sound like you have never played Mortal Online, this has always been a part of the reality of playing this game. It forces cooperation between players. You want WoW? What happened to you?
The economy: I've heard people cry about this alot, and I think we must be playing different games somehow. The cost of goods is stable, and has been largely the whole time. The cost of metals is stable, the cost of wood is stable. The cost of books and high end weapons and armor is stable. There is no market for cheap weapons and armor? There never was, craftsmen have always had to specialize if they want to make money. Even food is stable. Animals are stable. Not just stable, but there is an organic supply and demand that forces you do adjust your tactics. The only excess I saw this whole game so far was the cheapness of the fortress costs, which led to there being tons of them. Now that they are 2500 per level, it has evened out. The best thing I can think of is there these backroom deals going on in Discord where people are paying absurd amounts for certain items, and while this is cause for investigation for SV to police duping, just because some dude said some other dude paid 30k for a cape isn't a reflection on the game.
Content is terrible: the content is up to us on some level, this is also very Mortal Online. I have been gathering my own supplies to make this happen, what have you been doing? What happened to this 'Events' guild that was suppose to make events?
I think the time has come for war, world war. The only thing this game really needs is siege warfare and the chaos it brings.