This suggestion is to strike a better balance in how the murderer system works, instead of the current 5 murdercounts before becoming a fully-fledged murderer.
a) Killing an innocent blue player or their pet turns the pker global criminal for 30 minutes. This applies specifically to murders only, not other petty crimes like hitting a blue or pushing a player too many times.
b) If the victim reports the murder, the pker will be flagged as a murderer during the 30 minute countdown.
c) If the pker commits another murder during the countdown, the criminal timer resets however the current murderer flag remains as a separate timer until the previous criminal timer runs out. This does not remove the mc, however. See e).
d) If the pker receives another mc before the previous murderer flag expires, the murderer flag countdown is reset to the current criminal timer as in b). The pker cannot return to blue until both the criminal timer and murderer flag expires.
e) Once the pker accumulate 5 or more mc, they become a mass murderer (global grey with mass murderer symbol) until all their mc are burned. All mc received are to be burned as they do currently.
The 30 minute timer per murder is to produce three outcomes:
1. To allow the victim, especially the newer players who are still learning, to rest in the knowledge that once the pker is dealt with on the first instance, they do not reappear 2 minutes later as if nothing had happened.
2. To give bounty hunters more options in bounty targets. To take contracts on murderers more readily than having to wait for them to accumulate 5 mc.
3. The player who commits multiple murders should not be called a murderer, but a mass murderer. The old UO definition of a murderer may have meant something at one time back in the day, but it no longer makes much sense today.
Of course, in a game as complex as MO2 any suggestion needs to be robust and able to work in synergy with different systems and situations. So, I'm open to input (constructive ones, please) on this suggestion.
a) Killing an innocent blue player or their pet turns the pker global criminal for 30 minutes. This applies specifically to murders only, not other petty crimes like hitting a blue or pushing a player too many times.
b) If the victim reports the murder, the pker will be flagged as a murderer during the 30 minute countdown.
c) If the pker commits another murder during the countdown, the criminal timer resets however the current murderer flag remains as a separate timer until the previous criminal timer runs out. This does not remove the mc, however. See e).
d) If the pker receives another mc before the previous murderer flag expires, the murderer flag countdown is reset to the current criminal timer as in b). The pker cannot return to blue until both the criminal timer and murderer flag expires.
e) Once the pker accumulate 5 or more mc, they become a mass murderer (global grey with mass murderer symbol) until all their mc are burned. All mc received are to be burned as they do currently.
The 30 minute timer per murder is to produce three outcomes:
1. To allow the victim, especially the newer players who are still learning, to rest in the knowledge that once the pker is dealt with on the first instance, they do not reappear 2 minutes later as if nothing had happened.
2. To give bounty hunters more options in bounty targets. To take contracts on murderers more readily than having to wait for them to accumulate 5 mc.
3. The player who commits multiple murders should not be called a murderer, but a mass murderer. The old UO definition of a murderer may have meant something at one time back in the day, but it no longer makes much sense today.
Of course, in a game as complex as MO2 any suggestion needs to be robust and able to work in synergy with different systems and situations. So, I'm open to input (constructive ones, please) on this suggestion.
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