The murder count and standing system is supposed to be a method for which the player is held accountable for their actions in game and to prevent endless murder of new players and players around the town regions. Both the murder count and standing systems fail to meet this goal. Towns, the small area around them, and any low level dungeons associated should be locations for player to build their character, improve their skills, and if they choose, to setup home. If you want to live out your entire MO2 career from within the safety of the city, that should be ok. With the recent emphasis on Haven and the new player experience, SV needs to make changes to how murder is handled in the game or it is going to be a waste of time. These are my recommendations for a new anti-murder system.
Towns (1+ KM Radius)
Includes the sewers/low level dungeons linked to them.
Murder inside the town area incurs the following.
Towns (1+ KM Radius)
Includes the sewers/low level dungeons linked to them.
Murder inside the town area incurs the following.
- -25 Standing
- Ban from town (24 real hours). Attacked on sight by town guards
- 1 Murder count
- 10 MC = Red (Same as now)
- Red attacked by all guards
- No MC decay while offline.
- 8 hour in game MC decay time (Same as now)
- Remove lower threshold for negative standing.
- Attacked by guards if negative standing (Same as now).
- Disable task acceptance/completion if negative standing with that faction.
- All end game level dungeons are lawless zones.