No, I am saying the same thing. Being able to kill someone is a possibility more compared to not being able to kill someone. I get the feeling you don't get what I am saying.
The system right now is obviously more restricting.
I mean, being able to cheese a lootbag from someone's else kill is a great excuse to sort it out, with words, with an agreement or with blood. Looting someone's kill becomming grey is conditioning the situation by a game mechanic to go into one specific direction. Theres more conditioning on forcing someone to go grey than not doing it.
Thats just the failure of the flagging and standing/mc system. What i do mean when theres less restrictions/conditioning there are more possibilities and players should decide what to do in whatever situation instead of being forced by mechanics.
The criminality concept should be mostly defined by players and not restrictive mechanics and thats where the dichotomy happens, with a game design that encourages player interaction but at the same time restricts it.
And you end up having to choose one, the organic player organization and the ability to make choices or more mechanics that condition/restrict and force situations.