You have already been answered this and you come back to it again. Now the development of MO2 is underway, the statistics on sales and the picture of the regions that will buy MO2 will be radically different from MO1. It is foolish to use statistics from the first part and apply them to the second. To complete the picture, you need to wait for the game releases and build the analysis on the players who entered the second project.
also consider the fact that in the first part people played bypassing steam played from the launcher. only SV knows this statistics
ping from Moscow to London 52. ping from Moscow to New York 180-250 +.
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why is this a problem for you? when we encounter you in battle, we do not experience desynchronization during battle. out of sync is a problem with guys from australia and japan. with the guys from America, for the most part during the battle, it happens in the same way as with the rest of the players from other regions.
Just to clarify, for the.. I don't even know how many times I've had to say this..
Awesome. I am glad you do not experience a desync in battle, or that you don't see others experience it. But guess what? A majority of players do experience it rather than not. A server that is better placed for a MAJORITY to experience is better than to cater to a MINORITY.
So let me lay this out step-by-step.
Henrik and Star Vault are currently working on a system to help players with high ping. Right? So far, it's been working.. to some extent. But it's not perfect, nor' will it ever be perfect. These kinds of changes however directly effect many manners of gameplay, currently the hot topic of such is combat. Combat is effected severely by this kind of thing - because now the way combat works has to be fine tuned to both low and high pings. Doing that creates tons of variables that equal to a lot of problems.
But not only this, tons of higher-ping players do not experience smooth gameplay. I say smooth gameplay and people immediately revert back to the idea of "You just want better ping in PvP." No. Everything players do in game, will feel better, more responsive - i.e. smoother. UI, key strokes, interacting with AI whether it's a mob / vendor, you name it. The overall game experience for a majority of players would improve - and the best part is, western europe would still have a pretty good gameplay experience - where the second heaviest pop. is at. So not only would you be able to make NA, SA, AU, and outlier countries like Japan have better connections - you could also keep Western EU relatively competitive.
For example, I currently get anywhere from 155 to 165 ping in MO2, and I'm in Texas. People further west of me probably get way higher then that and compared to the east coast of the U.S., they get anywhere from 100 to 110. There's literally a 100 to 120 ping difference within the U.S. alone because of the current server location.
No, this isn't "This is about the U.S." but this shows that one of the biggest countries that would have at minimum a quarter of the pop (25%) in MO2 and at best more than a third (30-35%) would be, comparatively, at higher ping then most players.
Australia and Japan, are honestly outliers. But it's not just Australia and Japan that benefit. It's Canada, Mexico, Brazil, Argentina, Colombia, Peru, Chile, Venezuela.. and all the other South American countries.. and the thing is, I personally know some SA players and knew SA had a fairly noticeable presence in MO1.
This 'idea' to move servers wasn't some targeted scheme to put down Russian players, or to steal a ping advantage from the EU. It's to allow a flat increase in the amount of players with lower ping, so that Henrik's system is in better effect - which guess what.. includes Russian players. He even said himself he is working on sync problems. Now if they moved it and you did have 200 ping, you'd have basically an NA west coast players ping - which you even say now when you fight against such you don't see any problems. So what's the problem, Svaar? If you don't see any problems with it, then you should be fine at 200 ping.
Not to mention, from the Steam Launch data - Russia accounted for 10% of the pop while the U.S. accounted for 30%. Yes, a lot of western european countries also attribute to the full statistics, but so do the rest of NA, SA, AU, and Japan and other outlier OCE countries.
The game will be more successful with an NA based server, especially if the game is a buy-to-play game with a sub. New players who read the Steam page and don't realize the servers location only to find out they have guaranteed high ping is going to be off putting, would it be the same elsewhere like in the EU or Russia? Yeah, people don't like playing with high ping - it's why I believe you're so adamant in not agreeing with this idea, even though Henrik said he's making efforts to make this system better (Which, if it works - would benefit more people having the server in NA.).
If we could all play on one server with 0 ping issues, I'd love that. No one is trying to go against you - this would just benefit the community as a whole rather than pursue what it did in the past with MO1 by leaving it in the EU even though there are numbers saying otherwise.