When will we see any form of mounted footage? Where is it in the development plan?
you will play Mo2 max?
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When will we see any form of mounted footage? Where is it in the development plan?
They should hold off on this until everything else is done - mounts ruined the first game and I hope they learnt their lesson this time.
Excited for the future.
Only if he can Ninjaloot a copy BoniiBoni you be in MO2 too?
They should hold off on this until everything else is done - mounts ruined the first game and I hope they learnt their lesson this time.
Excited for the future.
i disagree, mounts were horribly imbalanced allowing for the most HP horses to also be the fastest, even after all the nerfs. SV lacked the vision and courage to make mount stat choices meaningful.I disagree, the playerbase ruined the first game. You don't roll in as infantry with the expectation to be able to stand up against someone with greater mobility if you don't equip yourself to deal with it properly, which most everyone did not.
i disagree, mounts were horribly imbalanced allowing for the most HP horses to also be the fastest, even after all the nerfs. SV lacked the vision and courage to make mount stat choices meaningful.
-barcode
while yes this issue is mostly to do with the breeding system, mounted archery/combat are both dependant on the horses that are available, and thus directly tied to that system.Your issues with mounts as a whole had everything to do with the issues of the breeding system and allowing Bull Horses (the breed with the highest HP) to be imbued with speed and dex stats from the other breeds of horses.
It has NOTHING to do with mounted combat and everything to do with the fact that Bull Horses had insane amounts of HP compared to every other subspecies of horse.
And making speed a direct inverse of HP would be entirely detrimental and totally antithetical to the point of a breeding program.
I disagree, the playerbase ruined the first game. You don't roll in as infantry with the expectation to be able to stand up against someone with greater mobility if you don't equip yourself to deal with it properly, which most everyone did not.
Your complaint seems to stem from a fundamental misunderstanding of certain systems.I once fought against a Mounted on an Arctic Lyk (with 600+ HP?). I even had a dismount weapon. It ended with his mount being at 10% HP, he feeds a potion to it and it's instantly full again. Great!
Was worse oh so much worse when sledgehammers was in play.Your complaint seems to stem from a fundamental misunderstanding of certain systems.
1: The Arctic Lyk is the Bull Horse subspecie of Lyks, it had the strongest "natural armor/resistance" and the highest HP pool with I think the exception of Stalker Lyks if anyone can correct me, since my experience had mostly to do with Jungle Lyks.
2: "Dismount Weapons" were based on blunt force,you had to have a clean high damage blunt force hit to the RIDER not the mount.No handle hits. Even then if the armor was geared towards defense against blunt force, his gear stats could have out "dice-rolled" your weapon stats, since dismount weapons were not a guaranteed success, but more a percentage based system.
Edit: Watching BadMan's video, it seems like I was mistaken about the necessity to hit the Rider as opposed to the mount, as it is clearly seen that the cameraman is striking the mount for damage. My bad about that claim, looks like SV may have changed that detail since I played last. With that as the case, I think the issue you might have been experiencing with the Arctic Lyk is that the Arctic Lyk does have very high armor/resistance and therefore may have been resisting your blunt damage to prevent dismount.
3: That last quip about the potion had more to do with issues with the potion system. Personally I preferred when riders had to use bandages and take their time to heal their pets, It forced them out of combat and off their mounts, into a vulnerable position.
My conclusion, and I think this is something we can both agree on, is that these were mostly poor design choices by SV that snowballed because this community is obsessed with min/maxing and found the best ways to create the best/worst the systems SV had in place would have to offer. A bunch of smaller issues and design oversights can compound to create a bigger issue.
Best part about it they were using TAMED desert horses and sometimes even steppe horses (also those are mauls not sledgehammers, before someone else will notice).Was worse oh so much worse when sledgehammers was in play.
You're quoting the time in what, 2014 when they introduced mauls that 1 or 2 shot and they that completely nerfed, along with a blanket nerf against all mounted melee weapons with that ridiculous 2x strength req multiplier increase while mounted nonsense? I mean that completely nullified most of the potential weapons and neutered the playstyle with the exception of one or two absurdly high damage weapon variants that should have been tuned directly and properly rather than nerfing everything across the board.Was worse oh so much worse when sledgehammers was in play.
Point here was to show how severly broken mounted was for years before small nerfs came that did little to fix the actual problem. They stopped the big time broken weapons only to have a new one appear the next day that took as long to fix. Sadly few did make videos as noone except a chosen few wanted to showcase their easy gameplay to keep it broken for free gear everyday.Best part about it they were using TAMED desert horses and sometimes even steppe horses (also those are mauls not sledgehammers, before someone else will notice).
Perfectly balanced though, they should have just kept a "proper battle formation" and that would have perfectly nullified getting 1-2 shot.
You did say I was wrong and it was never broken. Theres lots of proof of how mounted was for years, most of the videos is from before you quit, so feigning ignorance does not work sadly. It was severly broken from 2012-atleast 2017 last I played in a group.You're quoting the time in what, 2014 when they introduced mauls that 1 or 2 shot and they that completely nerfed, along with a blanket nerf against all mounted melee weapons with that ridiculous 2x strength req multiplier increase while mounted nonsense? I mean that completely nullified most of the potential weapons and neutered the playstyle with the exception of one or two absurdly high damage weapon variants that should have been tuned directly and properly rather than nerfing everything across the board.
Example: In my experience, before the nerfs were in place, I rode with a steel or sometimes a tungsteel halberd head on a 2h short handle made of spongewood. This gave me flexibility to fight on foot and while mounted, and was primarly geared towards eliminating mages, and wearers of light armor. The highest damage value I ever achieved while doing that was while riding max speed, (head-on against a foot soldier who had what appeared to be a bone tissue or even a molarium helmet, it was hard to tell) to a value of 125 damage. This was under ideal conditions.
I never chose to ride using these absurd Super Mario Mauls that dealt 200+ or 300+ damage, I knew that they were broken and wrong and waited for them to be nerfed properly, instead the results of SV's heavy handed "tuning" caused my max damage values (which averaged between 65-90 depending on hit location and armor type/ speed etc), to drop down to between 35+ (maxing around 65 or so).
So yes, my examples are annecdotal, and as can be seein what you present, it is mostly people who min-maxed into wheelchair builds, utilizing double headed axes and mauls made of tung, cron, ogh, and tindremic messing.
Can I be blamed for my own reluctance to min-max and prefer the more dynamic playstyles that this game can offer? Sure, I suppose I can because I had no interest in the pointless deathmatching that people committed to in this game. Can the community itself be blamed for its own obsessions in looking to break the game? Sure it can.
But to ignorantly say that "mounted was OP/Broken!" completely ignores the nuance of the problems most people faced. To say "it ruined the game" completely ignores the many people who enjoyed being mounted as a playstyle, who enjoyed the extra layer and challenges, costs, and rewards. It's making a bad faith argument to eliminate an inconvenience for one party that another party enjoyed as a counter to the first party.
For every max dex/speed veela/veela pole-troll in scale armor, there was a Thur Khur or a Human that could never catch them. For every mage that tried to run away, there was a mounted archer or a veela veela, for every veela veela, there was a mounted melee that could drop their HP in a few heavy hits.
This game, is a game of dynamic disparity and inequity. If you did not prepare or adapt in gameplay to meet potential hazards, you died, and some builds hard countered and soft countered other builds.
Agree the balance through the years was horrible. But what I feel really threw things off was Breeding. As soon as that much time and effort dedicated to something, there has to be more value to the playstyle. ( Much like the Oghmium and high end matts discussions)Point here was to show how severly broken mounted was for years before small nerfs came that did little to fix the actual problem.
Theres lots of proof of how mounted was for years, most of the videos is from before you quit, so feigning ignorance does not work sadly. It was severly broken from 2012-atleast 2017 last I played in a group.
It was not only wheelchair builds either, I could do almost the same on my own mounted who was thur/khur able footfighter first with sledge hitting for 180s, then lancer hitting for 215s and lastly axer hitting for 90s. Last I logged in this year I did high 60s with a 60% axe on one of the few players I did see who was in steel. High 60s while on a 600 HP horse running insane fast is ridiculous.
That is why I want to see the old mounted system in MO2, where mounts are alittle faster than foot like old MO and not super speed with low HP like old MO and hitting for foot dmg like old MO. You still have increased speed, more HP and deal same dmg with all mounted skills maxed. Thats enough of a advantage for a mounted imo. And yes I am a mounted fighter aswell as foot fighter. I just dont want all advantage making mounted combat easy as shit to play as not having to use brain while fighting.
Imo Risk vs Reward in all things. Not only reward like mounted was for a majority of MO1s lifespan with a limited few counters thats highly scenario based or so bad in all other scenarios other than purely to counter mounteds taking you out of all other gameplay besides mounted "babysitter".