The way it's going to go with Mortal 2 is that after some more attempts, the devs will split the servers just so that people can play. At this point not splitting into 2 is suicidal. But splitting the servers will not fulfill Henrik's and some of our's dream that everyone plays on one persistent server.
Splitting the server into 2 but not more is a win win because players can get to play instead of being frustrated in queue and frustrated players are bad publicity. Everyone knows the game is great, everyone is addicted or excited to try it and everyone can be appeased just by being able to log in consistently.
Yes it sucks splitting the servers and I am totally against it, I hope the Mesiah Henrik can lead us to the promised land. But ignoring the pressure from the frustrated community is also not a winning move. People would be much happier running around the empty wastelands any time they please instead of biting their nails while praying to the queue Gods.
So Mortal 3 will use the latest and greatest engine and by then, having had enough experience with 2 titles, SV will go full berserk and revolutionize MMOs by bringing them back to their roots.
P.S. UO had the most advanced server for it's time, it was enormous in size and complexity and was not an off the shelf solution. A large scale MMO on UE4 faces the same constraints and needs wheel reinvention.
Splitting the server into 2 but not more is a win win because players can get to play instead of being frustrated in queue and frustrated players are bad publicity. Everyone knows the game is great, everyone is addicted or excited to try it and everyone can be appeased just by being able to log in consistently.
Yes it sucks splitting the servers and I am totally against it, I hope the Mesiah Henrik can lead us to the promised land. But ignoring the pressure from the frustrated community is also not a winning move. People would be much happier running around the empty wastelands any time they please instead of biting their nails while praying to the queue Gods.
So Mortal 3 will use the latest and greatest engine and by then, having had enough experience with 2 titles, SV will go full berserk and revolutionize MMOs by bringing them back to their roots.
P.S. UO had the most advanced server for it's time, it was enormous in size and complexity and was not an off the shelf solution. A large scale MMO on UE4 faces the same constraints and needs wheel reinvention.
Last edited: