Title says
It just happened to me while farming Risars.
Casually farming risars, having fun, get disconnected (At this point I don't know if the server just crashed or it's me who got disconnected) Log back in, dead.
Star Vault, your concept of a dangerous world must not include dying to AI BECAUSE of Disconnects.
A bug this critical can not be inside your game when you start pushing it to a wider audience.
If I am this tilted, imagine how new players will feel when it happens to them?
This will make any new player rage quit and never look at your game ever again.
If you can't fix random disconnects due to variables out of your control, at least add some form of temporary protection that makes you immune to AI, until the game registers that you've logged back in.
Make it so that it doesn't activate inside dungeons or whatever, so that players can not abuse that temporary protection, and make it that players can still hit the disconnected player so that PvP people can not exploit it.
For people who are wary of this being exploitable, if Star Vault codes it right, it won't be. And if their server can't differentiate an unintentional disconnect from an actual exploit attempt, then Star Vault has no right being in the business.
It's really not hard to implement, and it will save a lot of frustrations for everyone in the long run.
Add this to your Project Polish todo list or see Mortal Online 2 fail as hard as Mortal Online 1 did.
Mark my words
It just happened to me while farming Risars.
Casually farming risars, having fun, get disconnected (At this point I don't know if the server just crashed or it's me who got disconnected) Log back in, dead.
Star Vault, your concept of a dangerous world must not include dying to AI BECAUSE of Disconnects.
A bug this critical can not be inside your game when you start pushing it to a wider audience.
If I am this tilted, imagine how new players will feel when it happens to them?
This will make any new player rage quit and never look at your game ever again.
If you can't fix random disconnects due to variables out of your control, at least add some form of temporary protection that makes you immune to AI, until the game registers that you've logged back in.
Make it so that it doesn't activate inside dungeons or whatever, so that players can not abuse that temporary protection, and make it that players can still hit the disconnected player so that PvP people can not exploit it.
For people who are wary of this being exploitable, if Star Vault codes it right, it won't be. And if their server can't differentiate an unintentional disconnect from an actual exploit attempt, then Star Vault has no right being in the business.
It's really not hard to implement, and it will save a lot of frustrations for everyone in the long run.
Add this to your Project Polish todo list or see Mortal Online 2 fail as hard as Mortal Online 1 did.
Mark my words
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