My question is why you would even fight that? They fixed the stacking issue awhile back, which has actually made killing multiple enemies at once harder as they are constantly repositioning to avoid touching each other. I don't understand SVs mob logic at all. Why is it that I can max range hit a bandit and the entire camp will pull? I can do the same thing to risars, a more challenging mob and not pull the entire camp. Group mob pulling should be reserved for dungeons only, where there is an expectation that the player is with a group.
They aggro'd onto me. It wasn't like I was running around the map trying to collect mobs, it was a one time thing. I'm just saying that there's not really a reliable way to kill ONE guy in that situation. It's not a true stack, I know, but it's still a stack. It's worse because it has more range, you can't hit shit very well and you get hit by like 3 guys approaching the mob.
Yeah there are diff areas for various size bandit groups, small ones are ok, like a 3 of groundguys. Another thing is the mob loops lead to stacking, their behavior pattern will ultimately end up with all the mobs in the same place in a fight OR that's how it has been every time I fought in MO. Cuz they never move side to side and they always follow you. That's more of what I was talking about.
I knew I wasn't gonna die to bandits, so I just fought it to see if I could hit them without getting hit, and I dunno if I could or not. I caught only one hit once but mistimed the swing.
I've been bitching about Mob Behavior, and I want to get it on tape. Watch the vid of me fighting two bandits and compare.
I can pull like 6 sators too and stack them. It's just the end result.