I was thinking about why I have no fun in MO2. This isnt a salt thread, I'm just hoping that if only people feel similarly SV may change some things. Theres been some core changes that completely removed some ways of playing the game. And pretty much all the way's I played are lumped into this category.
Story time. When I started MO1, I played for years just living in Tindrem. Tindrem online was virtually its own game. There was always tons of stuff going on, and tons of different things to do. Fight criminals in the GY/Sewers/Bandits/Garden. Be the criminal. Tindrem was the ultimate slum, but thats what made it fun. You always had to watch you back because there was conflict around every corner. And in that you made friends and enemies. Theres other things you can do, liek craft, and duel. And MO2 hasnt really killed those yet. But without the soul of tindrem, it being a massive slum, theres no fun in living there anyway.
MO2 has killed the whole dynamic of town life. MO1's flagging and criminal system had a lot of issues, but this created the room for all the town conflict that made town life fun. MO1 the murdercount system ticked down on its own so if you needed to kill a griefer or someone, you didnt get a harsh penalty. Greys could grey because you dont lose standing for defending yourself. Which created lots of conflict. Someone could hit a grey and die, and then be salty. Salt creates more future conflict. Repeat. And you have MO1 tindrem.
MO2 none of this works. If you grey and aggro guards you just lose standing. If you attack someone and aggro guards and dont even kill them, rip standing. Killing the guy who killed your horse the day before, rip standing. None of this comes back on its own. So you have to waste your time to get standing back, just so you can have any action. And thats not worth anyones time. so there just wont be any. I for sure wont be playing that way.
The game is a massive timesink. Thats the entire game loop. One of the only ways to play casually and get action, was living in tindrem. Because you could log in and go look for action in a reasonable amount of time. But theres no reason for anyone to do criminal activity anymore, because you will just lose standing. that you have to waste your time getting back. Which means theres no criminals for other people to fight. So theres no reason for them to log in to check.
The only way MO2 wants you to get action is by logging in and roaming across the world for several hours. Which completely kills the game for anyone even remotely casual, who otherwise can deal with losing stuff on death and getting zerged. And with MO2's extra big world, this just wastes even more time than it did in MO1. Which was the reason I lived in Tind so much in MO1. Roaming takes too much time, just so you can get zerged by mounted. Living in the Tindrem hood was the way to have fun. This wont be viable in MO2.
So in MO2's current state, the game just doesnt offer any of why I played MO for 10 years. And many other people I've seen over the years who lived in tind played the same game as me. And I dont expect any of them to enjoy MO2 either.
MO2 says its a hardcore game. But its not hardcore, MO1 was.
Story time. When I started MO1, I played for years just living in Tindrem. Tindrem online was virtually its own game. There was always tons of stuff going on, and tons of different things to do. Fight criminals in the GY/Sewers/Bandits/Garden. Be the criminal. Tindrem was the ultimate slum, but thats what made it fun. You always had to watch you back because there was conflict around every corner. And in that you made friends and enemies. Theres other things you can do, liek craft, and duel. And MO2 hasnt really killed those yet. But without the soul of tindrem, it being a massive slum, theres no fun in living there anyway.
MO2 has killed the whole dynamic of town life. MO1's flagging and criminal system had a lot of issues, but this created the room for all the town conflict that made town life fun. MO1 the murdercount system ticked down on its own so if you needed to kill a griefer or someone, you didnt get a harsh penalty. Greys could grey because you dont lose standing for defending yourself. Which created lots of conflict. Someone could hit a grey and die, and then be salty. Salt creates more future conflict. Repeat. And you have MO1 tindrem.
MO2 none of this works. If you grey and aggro guards you just lose standing. If you attack someone and aggro guards and dont even kill them, rip standing. Killing the guy who killed your horse the day before, rip standing. None of this comes back on its own. So you have to waste your time to get standing back, just so you can have any action. And thats not worth anyones time. so there just wont be any. I for sure wont be playing that way.
The game is a massive timesink. Thats the entire game loop. One of the only ways to play casually and get action, was living in tindrem. Because you could log in and go look for action in a reasonable amount of time. But theres no reason for anyone to do criminal activity anymore, because you will just lose standing. that you have to waste your time getting back. Which means theres no criminals for other people to fight. So theres no reason for them to log in to check.
The only way MO2 wants you to get action is by logging in and roaming across the world for several hours. Which completely kills the game for anyone even remotely casual, who otherwise can deal with losing stuff on death and getting zerged. And with MO2's extra big world, this just wastes even more time than it did in MO1. Which was the reason I lived in Tind so much in MO1. Roaming takes too much time, just so you can get zerged by mounted. Living in the Tindrem hood was the way to have fun. This wont be viable in MO2.
So in MO2's current state, the game just doesnt offer any of why I played MO for 10 years. And many other people I've seen over the years who lived in tind played the same game as me. And I dont expect any of them to enjoy MO2 either.
MO2 says its a hardcore game. But its not hardcore, MO1 was.