You basically just have to reroll if a town doesn't like you anymore.
Most people will just quit the game. There is just no point playing a game that cares nothing for player retention.
Anyone defending the harshness of the criminal system doesn't realize that it is basically nosediving the game into it's grave.
Banning someone from spawning from a city is too harsh. Guards should respond to crimes they see, not crimes they do not. It is just word on word, they aren't psychic. Anything in the open world should be fairgame.
"but it will just turn into people killing eachother".
That already happens, It just has some pointless tedium tied to doing it is all, which changes nothing for butthurt PVErs who cry on a PVP game.
Let your PVP game be a PVP game and it will thrive. STOP with this absurd "your actions have consequences" bs.. LET THE PLAYERS BE THE CONSEQUENCES, NOT THE NPC PSYCHIC MIND POLICE.
It is just immersion destroying and nonsensical. Overcomplicating an needless system that shouldn't even be here in the first place. Just do it like other successful PVP games with MMO design. Keep the full loot PVP, but let us spawn again without making us delete our characters.
It is like the core of the game is built on PVP, and then you've put something in to betray the core entirely.. To needlessly hinder it because of people who don't belong on PVP games to begin with.
Stop listening to PVERs for your PVP game. YOU CANNOT PLEASE EVERYONE. PICK WHAT YOUR GAME IS GOING TO BE. IS IT PVP CHAD? OR PVE SOY?
Instead, you have this confused mess where no one is pleased, and the game sucks.
The people who want to PVP can't PVP, and the PVErs need players to be the content, because there is no PVE content. An endless destructive feedback loop; if you cannot focus the vision of your game, it is doomed for a swift failure.
Most people will just quit the game. There is just no point playing a game that cares nothing for player retention.
Anyone defending the harshness of the criminal system doesn't realize that it is basically nosediving the game into it's grave.
Banning someone from spawning from a city is too harsh. Guards should respond to crimes they see, not crimes they do not. It is just word on word, they aren't psychic. Anything in the open world should be fairgame.
"but it will just turn into people killing eachother".
That already happens, It just has some pointless tedium tied to doing it is all, which changes nothing for butthurt PVErs who cry on a PVP game.
Let your PVP game be a PVP game and it will thrive. STOP with this absurd "your actions have consequences" bs.. LET THE PLAYERS BE THE CONSEQUENCES, NOT THE NPC PSYCHIC MIND POLICE.
It is just immersion destroying and nonsensical. Overcomplicating an needless system that shouldn't even be here in the first place. Just do it like other successful PVP games with MMO design. Keep the full loot PVP, but let us spawn again without making us delete our characters.
It is like the core of the game is built on PVP, and then you've put something in to betray the core entirely.. To needlessly hinder it because of people who don't belong on PVP games to begin with.
Stop listening to PVERs for your PVP game. YOU CANNOT PLEASE EVERYONE. PICK WHAT YOUR GAME IS GOING TO BE. IS IT PVP CHAD? OR PVE SOY?
Instead, you have this confused mess where no one is pleased, and the game sucks.
The people who want to PVP can't PVP, and the PVErs need players to be the content, because there is no PVE content. An endless destructive feedback loop; if you cannot focus the vision of your game, it is doomed for a swift failure.
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