MO1 had over 20k pre orders. You also had alot DF only players wanting the same type of game.
Audience is there, not their fault SV sold out and AV failed. MO1 honestly was at its best in closed beta testing and had a healthy population, by 2010 they had already started the slope downward by quite a bit.
Audience is there but companies just cant get the game right. Normally they sell out before the audience sees a worthy game to invest time in and so move on quickly to the next potential.
Dude, I don’t think you understand how expensive it is to run and develop an mmo, especially in Sweden. If this game had 100k subscribers, it would still be bleeding money. 20k is not even close to enough to turn MO2 profitable.
Starvault has 19 full time employees, they need to be earning 2 million a year just to make payroll. When you calculate operations, office space, tech licensing. Starvault overhead is 5-10 million a year.
If they can get 20k people to drop 20 bucks a month consistently, it’s still in the red with even the most generous estimates. If they want to grow, they will need to spend a hell of a lot more than 20k people can produce and they literally have almost 0 chance of reaching even 10k subscribers, let alone 20k or 100k which is sctually what they need.
MO is a charity, we play because Henrik is willing and able to eat the costs and the game will only be around so long as whatever money source he is drawing from doesn’t run out.
If he is serious about making MO2 a profitable enterprise he is going to have to make some serious compromises. There aren’t enough hard core open loot PvP players on the planet to make MO as it is today profitable. The market is way too small.
The game needs casual, solo and pve players and a system that supports them. The thing is that it already has enough content and gameplay loops to draw these players in but all of this content is blocked by Zerg gangs looking to crush anyone stupid enough to leave town to try and access this content.
It’s for this reason the game is destined to remain an open world, full loop PvP charity until it inevitably gets shutdown. Henrik seems unwilling to make the compromise because the self defeating hardcore community is unwilling to accept any compromises.
The silly thing is that the best thing that could happen for Mortal Online is for the hardcore vets to leave, as they are the primary cause of player retention problems. For every 1 hardcore PvP vet there is 10,000 casual players waiting in the wings. Those 10k players don’t play MO because of the 2-3 “hardcore players” hanging outside of towns waiting to slaughter them.
Henrik and Starvault are a metaphorical a guy refusing water even though he is dying of thirst.