Hey folks I've been thinking, in the combat alpha there is lots of theft happening due to killing one another or just to get players into it or because of toxism.
I respect the gameplay of each player, but I would be keen to see another system put into place that gives people the choice to steal a somewhat amount of items of a player that has been put into Mercy mode, before they actually have to kill him and become a murderer.
Means, this is a design concept that I have known from another game that had been following.
In its original form it would look like this:
• Once Player A's health drops down to 1, he would enter mercy mode
-> Player A's body goes unconscious, he falls to the ground and gets a black screen about for 15-20 secs, he can still hear everything though
-> In that sequence Player B is able to loot everything from Player A's inventory, in his hands, sheathed items, banner, cloak but none of the gear like armor that he is wearing which is strictly bond to his body and hard to take off
• Should a Player be killed on mercy mode, then he will of course give away his full inventory
But this way we can actually take away Robbers, Murderers or other Criminals weapons or items that could potentially harm others or stop someone going nuts without necessarily having to kill em!
What yall think? Personally I like it to disable someones combat but not necessarily end his life for it.
I respect the gameplay of each player, but I would be keen to see another system put into place that gives people the choice to steal a somewhat amount of items of a player that has been put into Mercy mode, before they actually have to kill him and become a murderer.
Means, this is a design concept that I have known from another game that had been following.
In its original form it would look like this:
• Once Player A's health drops down to 1, he would enter mercy mode
-> Player A's body goes unconscious, he falls to the ground and gets a black screen about for 15-20 secs, he can still hear everything though
-> In that sequence Player B is able to loot everything from Player A's inventory, in his hands, sheathed items, banner, cloak but none of the gear like armor that he is wearing which is strictly bond to his body and hard to take off
• Should a Player be killed on mercy mode, then he will of course give away his full inventory
But this way we can actually take away Robbers, Murderers or other Criminals weapons or items that could potentially harm others or stop someone going nuts without necessarily having to kill em!
What yall think? Personally I like it to disable someones combat but not necessarily end his life for it.