I just want to know, does anyone care about the speed of the Alvarins? They dominate other races due to their running speed. would you say they do less damage ? This is not the case, the stronger the armor, the less the difference in damage inflicted, and for weak armor, such damage is enough. Doesn't anyone want more balance in this direction? For example, decrease Alvarin's speed by 430 when overweight and remove the passive accelerated stamina recovery. They will also be the fastest, but it will make sense to play as other races in melee PvP. You will say that such speed is not enough for magicians? I will say - do not go where it is not necessary, and then there will be no blow to the head, in case of a trick, the wizard will run away, because no one can run at a speed of 430.
I created Alvarin not because I wanted to, but because he has no equal in walking pvp, because he controls other races like puppets because of his speed.
A completely Khurite man runs 429, but again, the walking magician should not have health like a warrior and he will not be overweight, which means his speed with normal weight will be approximately 435-436.
I created Alvarin not because I wanted to, but because he has no equal in walking pvp, because he controls other races like puppets because of his speed.
A completely Khurite man runs 429, but again, the walking magician should not have health like a warrior and he will not be overweight, which means his speed with normal weight will be approximately 435-436.