Melee speed.

Apostol

New member
Aug 20, 2021
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I just want to know, does anyone care about the speed of the Alvarins? They dominate other races due to their running speed. would you say they do less damage ? This is not the case, the stronger the armor, the less the difference in damage inflicted, and for weak armor, such damage is enough. Doesn't anyone want more balance in this direction? For example, decrease Alvarin's speed by 430 when overweight and remove the passive accelerated stamina recovery. They will also be the fastest, but it will make sense to play as other races in melee PvP. You will say that such speed is not enough for magicians? I will say - do not go where it is not necessary, and then there will be no blow to the head, in case of a trick, the wizard will run away, because no one can run at a speed of 430.
I created Alvarin not because I wanted to, but because he has no equal in walking pvp, because he controls other races like puppets because of his speed.
A completely Khurite man runs 429, but again, the walking magician should not have health like a warrior and he will not be overweight, which means his speed with normal weight will be approximately 435-436.
 

Tzone

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May 16, 2021
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Alverian for foot fighter is the meta. I play and have played veela clade since Ive started so Im not biased against them.


Last time I said Veela was meta the usual RPers thought I was trolling. The reason its meta is because you cant kill them if they chose to just leave. Similar to one of the reasons mounted is busted. Mounted can just choose not to fight.

You can always parry better, live longer through skill, use ways to get your damage in. But you cant make your dude run faster. The advantages of other clades is that they do more damage, or take less damage, or have more skills. Veela does something that just outplaying who you are fighting cant do.
 
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Apostol

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Aug 20, 2021
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Alverian for foot fighter is the meta. I play and have played veela clade since Ive started so Im not biased against them.


Last time I said Veela was meta the usual RPers thought I was trolling. The reason its meta is because you cant kill them if they chose to just leave. Similar to one of the reasons mounted is busted. Mounted can just choose not to fight.

You can always parry better, live longer through skill, use ways to get your damage in. But you cant make your dude run faster. The advantages of other clades is that they do more damage, or take less damage, or have more skills. Veela does something that just outplaying who you are fighting cant do.
Tursar's damage-dealing advantage doesn't really matter if you parry well. Likewise, the damage received by Ogmir does not matter much, as long as you can simply exhaust him. If both players parry the attacks equally, then Alvarin will win. Likewise, if you play for other races, you do not have the option to kite.
 

MolagAmur

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Jul 15, 2020
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The entire point of Alvarin is speed.
Alvarin has less stamina.
Alvarin have less damage.
Alvarin can't use as heavy weapons or as good of bows.
Alvarin have less attribute points than the humans.
Oghmir have damage reduction passives.

I mean I could go on and on, but you're literally talking about the only strength that Alvarin have. Which is by design. You're also talking about a 1v1 where the two people are equally skilled. There will always be a "meta" race for specific scenarios like you're using.

It just sounds like you prefer to play Alvarin. Others would prefer the extra max armor weight they can wear, extra damage, more stamina, better bows, different clade gifts, higher psyche, crack pipe, etc.
 
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Tzone

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May 16, 2021
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The entire point of Alvarin is speed.
Alvarin has less stamina.
Alvarin have less damage.
Alvarin can't use as heavy weapons or as good of bows.
Alvarin have less attribute points than the humans.
Oghmir have damage reduction passives.

I mean I could go on and on, but you're literally talking about the only strength that Alvarin have. Which is by design. You're also talking about a 1v1 where the two people are equally skilled. There will always be a "meta" race for specific scenarios like you're using.

It just sounds like you prefer to play Alvarin. Others would prefer the extra max armor weight they can wear, extra damage, more stamina, better bows, different clade gifts, higher psyche, crack pipe, etc.
All of the disadvantages of alverian can be made up with skill. Alvarian having no crutches is why a lot of people dont play it.
 

Apostol

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Aug 20, 2021
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The entire point of Alvarin is speed.
Alvarin has less stamina.
Alvarin have less damage.
Alvarin can't use as heavy weapons or as good of bows.
Alvarin have less attribute points than the humans.
Oghmir have damage reduction passives.

I mean I could go on and on, but you're literally talking about the only strength that Alvarin have. Which is by design. You're also talking about a 1v1 where the two people are equally skilled. There will always be a "meta" race for specific scenarios like you're using.

It just sounds like you prefer to play Alvarin. Others would prefer the extra max armor weight they can wear, extra damage, more stamina, better bows, different clade gifts, higher psyche, crack pipe, etc.
What I wrote about is balance, alvarin will also be faster than the rest.
Yes, he has fewer attribute points than humans, but more than other races.
Its endurance is not felt at all when you broke away from the enemy by a few meters and restored most of the stamina and ran again, and the enemy will come running to the point where you restored the stamina exhausted.
Who even uses such a heavy weapon that an alvarin cannot take? Then you will always stand still without stamina.
I would like to play a more armored or strong character, but when I encounter alvarins, I simply cannot do anything, because it will not be difficult for him to escape and restore health, even the pipe of the ogmir will not help.