With the large quantity of materials in MO, storing any significant quantity of them (by this i mean the large number of different materials, not necessarily the amount of any single material) is a real problem. Back in MO1, we could send a lot of these materials to the various crafter characters on our account who might use those particular materials. metals and woods might go to the weaponcrafter, animal materials to the armorcrafter, various plant materials to the alchemist, etc.
Add a second tab to the bank for materials. Since all materials are the same (every unit of blood ore is identical to every other unit of blood ore), you wont have to store the material properties like you do for crafted items, just the material index and quantity. Have the stored materials show up in a scrollable list similar to how the vendor behaves.
yes we'd be able to store more in the bank and perhaps there should be an absolute limit to how much total mass that can be stored in the material tab or some kind of tax if storing more than is allowed. this would be incredibly useful for those of us who might have a couple hundred units of a very large number of materials for testing purposes.
-barcode
Add a second tab to the bank for materials. Since all materials are the same (every unit of blood ore is identical to every other unit of blood ore), you wont have to store the material properties like you do for crafted items, just the material index and quantity. Have the stored materials show up in a scrollable list similar to how the vendor behaves.
yes we'd be able to store more in the bank and perhaps there should be an absolute limit to how much total mass that can be stored in the material tab or some kind of tax if storing more than is allowed. this would be incredibly useful for those of us who might have a couple hundred units of a very large number of materials for testing purposes.
-barcode