I love the new flagging system. Having town loyalty and stuff is so much better than straight up murdercount. Theres some issues with it tho.
Town priests- Theres no reason a town priest shouldnt res you in a area that the guards want to protect you in. That means your on their side. The priest shouldnt care if you murdered some 'enemies'.
This helps fix issues 2. Move outside red priests farther away. A current easy way to abuse flagging, is to kill people at a town, and when you die, just res right outside and haev a friend who can go into town bring you gear, and stash gear from killing people. Which is total BS. Moving these priest farther away means when reds die they actually have to spawn farther away, giving them a penalty.
Favor loss should be fixed to where you killed them, or fixed to where they have sword loyalty to and have as a home priest (which could display just like guild does). It feels so unpolished knowing that you can kill someone at vadda but they could go res at meduli and give you a favor hit. You should know what your getting. I'm killing a guy near vadda, I'm getting khurite favor loss. Or, it should say hes actually a Meduli resident, and he could see that your also a Meduli resident, and you dont attack each other. This would also help out solo and small group players, which currently dont get a lot of love in MO2. They may be able to find fellow town members out in the wild.
Lastly, there should be ways to gain favor back for a town, and not have to waste time getting it up for all towns. The current system feels like a placeholder. And placeholder content isnt good enough for launch.
All of these changes to me are things that are needed before launch. The current system has a lot of potential but doesnt feel finished and is too abusable.
Town priests- Theres no reason a town priest shouldnt res you in a area that the guards want to protect you in. That means your on their side. The priest shouldnt care if you murdered some 'enemies'.
This helps fix issues 2. Move outside red priests farther away. A current easy way to abuse flagging, is to kill people at a town, and when you die, just res right outside and haev a friend who can go into town bring you gear, and stash gear from killing people. Which is total BS. Moving these priest farther away means when reds die they actually have to spawn farther away, giving them a penalty.
Favor loss should be fixed to where you killed them, or fixed to where they have sword loyalty to and have as a home priest (which could display just like guild does). It feels so unpolished knowing that you can kill someone at vadda but they could go res at meduli and give you a favor hit. You should know what your getting. I'm killing a guy near vadda, I'm getting khurite favor loss. Or, it should say hes actually a Meduli resident, and he could see that your also a Meduli resident, and you dont attack each other. This would also help out solo and small group players, which currently dont get a lot of love in MO2. They may be able to find fellow town members out in the wild.
Lastly, there should be ways to gain favor back for a town, and not have to waste time getting it up for all towns. The current system feels like a placeholder. And placeholder content isnt good enough for launch.
All of these changes to me are things that are needed before launch. The current system has a lot of potential but doesnt feel finished and is too abusable.