Make the tower underground dungeons more scary and dangerous

finegamingconnoisseur

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May 29, 2020
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As you know, the tower underground dungeons at Fabernum and Meduli were meant to be scary places from the very beginning with various disembodied voices and unexpected sounds like doors slamming shut on their own down the hallway behind you as you pass.

However, I feel that more could be done to make those places truly a nightmare that players would not want to go on their own even if they could. I don't just mean adding mobs and bosses in there, but unexplained phenomenon that are not only scary to encounter but dangerous to the player if not avoided.

Below is a level from Metro 2033 Redux that I feel perfectly captures that sense of unnerving dread and how the tunnel is home to various entities that the player cannot defeat and must instead navigate through with care. It would also make pvp much more frenetic for both sides as they must not contend with the opposing players but the otherworldly and supernatural forces as well.

 
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Anabolic Man

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Sep 7, 2020
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i think also SV need a Horror Artist to make places more creepy and add some scary sounds and so on. Making the dungens really dark not make them scary. I like they added torches to the heaven dungen. I think we need illuminated and unlit sections. Minotaur Dungen miss some creepy music but i think stuff will be added later on.
I liked the door in the Minotaur Dungen, which suddenly closed and split up the group.
I also think that the scoundrels are too easy.


I think it would be really cool if there was a hole every now and then in a dark room where you can fall into, or where the monsters can push a player into. Srarvault has already announced trap rooms.
I don't think that's the top priority right now and i can understand that.
 
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