As you know, the tower underground dungeons at Fabernum and Meduli were meant to be scary places from the very beginning with various disembodied voices and unexpected sounds like doors slamming shut on their own down the hallway behind you as you pass.
However, I feel that more could be done to make those places truly a nightmare that players would not want to go on their own even if they could. I don't just mean adding mobs and bosses in there, but unexplained phenomenon that are not only scary to encounter but dangerous to the player if not avoided.
Below is a level from Metro 2033 Redux that I feel perfectly captures that sense of unnerving dread and how the tunnel is home to various entities that the player cannot defeat and must instead navigate through with care. It would also make pvp much more frenetic for both sides as they must not contend with the opposing players but the otherworldly and supernatural forces as well.
However, I feel that more could be done to make those places truly a nightmare that players would not want to go on their own even if they could. I don't just mean adding mobs and bosses in there, but unexplained phenomenon that are not only scary to encounter but dangerous to the player if not avoided.
Below is a level from Metro 2033 Redux that I feel perfectly captures that sense of unnerving dread and how the tunnel is home to various entities that the player cannot defeat and must instead navigate through with care. It would also make pvp much more frenetic for both sides as they must not contend with the opposing players but the otherworldly and supernatural forces as well.