Make Mounted Archers Great Again! 🏹🏇 "Constructive Criticism" of the Current Class. "Introducing Class Specialization"

Tekk

Member
Apr 5, 2021
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It is a bit funny how you talk about foot fighters having lots more options than MA’s when you don’t even talk about the mounted part. In the future, we will have different arrows to choose from and different mounts to choose from.

it just sounds like you want to redesign MA when all the stuff hasn’t been implemented.
 

Rolufe

Active member
Jun 1, 2020
179
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MA are good for killing mounts of enemy cavalry, harassing mages and chasing runaways.
They dont need buffs. They have the highest survivability AND easiest farming class in the game.
Also the best escort for transports. As they can quite easily discourage or dismount anyone trying to catch the transports.
 

Woody

Well-known member
Apr 4, 2021
366
317
63
MA and archery are in a decent enough place while requiring some significant primary point investment. They're fun.

I've previously debated whether or not archery in general needed some love and came full circle to realise this simply wasn't the case. At this point, all I see that the playstyle needs is their Breathing Control to hold breath/sway and some love in the form of fletching. Fletching will add the required depth to the playstyle's combat & crafting interplay (which is severely lacking rn with only bow crafting) and give archers some more options as to their damage profile.
 

PoisonArrows

Active member
Aug 7, 2020
648
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It is a bit funny how you talk about foot fighters having lots more options than MA’s when you don’t even talk about the mounted part. In the future, we will have different arrows to choose from and different mounts to choose from.

it just sounds like you want to redesign MA when all the stuff hasn’t been implemented.
How far into the future are we talking, a few weeks, a few months? We have Fishing, Thieving, and all the other skills not even in game yet, we have Necro, and then Staff Magic both confirmed as 2 of the New things they are doing next. So perhaps 6 months to a year? Probably longer, all the monsters, bosses, and resources from the 1st game haven't even been ported over to Mo2 yet. Ai isn't finished, bugs, glitches all old armor sets and weapons, the list goes on. Probably 2 years after they get a bigger server, since the stress test showed they aren't ready for a bigger player base. And we can talk about what MA's are getting in the future, but the future isn't now, and now Foot fighters indeed have the most things for them since they have the most weapons and armor to choose from. Mages 2nd place, and 3rd Archers/MA's. So what part of that has mislead you into thinking that I was incorrect. We can dive deeper and say in the future Foot fighters have Special attacks as well.


My intention isn't a redesign, my intention is to give the devs feedback and idea's. However they choose to implement that is up to them, but end of the day archers and Ma have a Bow and that's all we have right now, that's not exactly equal to the 15 schools of magic mages will have (In the future) or the variety of weapons foot fighters have. Mounts don't count as a part of a MA argument, because they are not exclusive to the MA, any class can ride a Mount. In fact Humans get enough points to be a MM,MA,and MC all in one. Mortal has always been a game where they claimed the 1100 point system you have forces you to choose what you want to have skill and power in. If MA doesn't have any further primaries or other pre-requisite options for a higher end MA system for people who want to specialize into MA, then I ask how does that fulfill the developers promise, to make people all unique in their chosen combat style.


Also to not confuse you further I must add, that having a specialization added is in no way a redesign, but is simply adding onto the current system the way a New Primary would.
 

Woody

Well-known member
Apr 4, 2021
366
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However they choose to implement that is up to them, but end of the day archers and Ma have a Bow and that's all we have right now

That's the intent. The game is supposed to be grounded with no frills. Your weapon choice/magic school dictates your playstyle. Your mechanical skill determines how effective you are at it (Swing, Parry, Movement, Aim, Strategy, Stamina/Mana management). Your build simply prevents you from being good at everything at once. That's it.

The additional depth in gameplay you want in respect to this thread comes with the ability to mechanically aim and shoot a bow, not by some special abilities that give you a perceived sense of power. Choose your playstyle, and get good at it as a player. No frills, no press X key for X function. Leave that for the clades gifts.
 

Tzone

Well-known member
May 16, 2021
2,468
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The frill is that you can still have a very high skill ceiling allowing plenty of room for a mounted to get get more skilled at the class.
There is a very low skill floor to just not dying as mounted. A moderate skill floor to landing hits. But you can always increase you skill in trying to hit targets while moving at different angles, or farther away targets, or landing better placed shots, or positioning of your mount better.

There is plenty of room for a player to improve at the class which means lots of content for the players who like to train and improve.
 

Tekk

Member
Apr 5, 2021
56
50
18
How far into the future are we talking, a few weeks, a few months? We have Fishing, Thieving, and all the other skills not even in game yet, we have Necro, and then Staff Magic both confirmed as 2 of the New things they are doing next. So perhaps 6 months to a year? Probably longer, all the monsters, bosses, and resources from the 1st game haven't even been ported over to Mo2 yet. Ai isn't finished, bugs, glitches all old armor sets and weapons, the list goes on. Probably 2 years after they get a bigger server, since the stress test showed they aren't ready for a bigger player base. And we can talk about what MA's are getting in the future, but the future isn't now, and now Foot fighters indeed have the most things for them since they have the most weapons and armor to choose from. Mages 2nd place, and 3rd Archers/MA's. So what part of that has mislead you into thinking that I was incorrect. We can dive deeper and say in the future Foot fighters have Special attacks as well.


My intention isn't a redesign, my intention is to give the devs feedback and idea's. However they choose to implement that is up to them, but end of the day archers and Ma have a Bow and that's all we have right now, that's not exactly equal to the 15 schools of magic mages will have (In the future) or the variety of weapons foot fighters have. Mounts don't count as a part of a MA argument, because they are not exclusive to the MA, any class can ride a Mount. In fact Humans get enough points to be a MM,MA,and MC all in one. Mortal has always been a game where they claimed the 1100 point system you have forces you to choose what you want to have skill and power in. If MA doesn't have any further primaries or other pre-requisite options for a higher end MA system for people who want to specialize into MA, then I ask how does that fulfill the developers promise, to make people all unique in their chosen combat style.


Also to not confuse you further I must add, that having a specialization added is in no way a redesign, but is simply adding onto the current system the way a New Primary would.

You think there will be 15 magic schools at release?! Of course it’s going to take time to add stuff. I don’t hear you complaining about fist fighters. Did you stop and think about our brawler friends or duel wielders?

If you don’t have there aren’t many points for MA, why don’t you add something to support your MA build? Maybe dominator?
Youre not providing feedback, you’re complaining and say MA is boring and simple.

I’m willing to bet you will be the first person to complain if they were to add a stun arrow after you get chained stunned for 30min.
 

PoisonArrows

Active member
Aug 7, 2020
648
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You think there will be 15 magic schools at release?! Of course it’s going to take time to add stuff. I don’t hear you complaining about fist fighters. Did you stop and think about our brawler friends or duel wielders?

If you don’t have there aren’t many points for MA, why don’t you add something to support your MA build? Maybe dominator?
Youre not providing feedback, you’re complaining and say MA is boring and simple.

I’m willing to bet you will be the first person to complain if they were to add a stun arrow after you get chained stunned for 30min.
Oh boy, you are way off the mark. What part of my article features a emphasis on complaining? I give a lot of detailed criticism of the Class Ma, on what it does good and doesn't do good, and then follow things up with a suggestion about improvement and give my take on how it can be improved with the introduction to "Class Specializations" I gave debates in the comments as well, and clearly explained how a MA vs Foot Archer match up works in competitive play.


15 planned schools of magic. (Not on release)


As far as my take on fist fighters or duel wielders, or what I have or haven't written about. Please stop while you are ahead, I think it goes without saying, I have made more informative articles on these forums, then anyone else. And I'm not getting paid to do this, so when I write about something it's because I enjoy it or want to share my thoughts. And Half the time, I hear my colored writing hurts peoples eyes, or I type too much. That in itself shows half of you people can't absorb information to begin with, so my writing potential is wasted, as in this example, of you way over exaggerating a non-existing point of me complaining about Ma. Because you lack the same level of reading comprehension as me, so you pull 1 sentence out of your ass, when clearly I wanted the class to have more enjoyable options of play and highlighted that in my argument of how mages and foot fighters have more weapons. You can't debate me, if you are going to pull 1 line out of a article I wrote and claim that was my point of writing it. I fully welcome Stun arrows, as a matter of fact, I was just thinking all the mage and tamer haters are really going to raise some hell complaining once invisibility, dragon taming, and teleport are in the game. I think a million steps ahead, clearly you aren't as well informed as I, or you would know Fist Weapons are now craftable, and Double Strike/Triple Strike was a Mo1 Dagger/Fist weapon only primary skill.
 
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Tzone

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May 16, 2021
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V V V I really hope HENRIK reads this part. V V V

Please do somthing about the stamina reserve drain on MA. Even as a foot archer the stamina reserve hit so hard. It needs to be tuned down.
 
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PoisonArrows

Active member
Aug 7, 2020
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V V V I really hope HENRIK reads this part. V V V

Please do somthing about the stamina reserve drain on MA. Even as a foot archer the stamina reserve hit so hard. It needs to be tuned down.
Or hopefully the stamina drain is just a place marker, while they design more ranged weapons that will take the place of huge stamina drain, high damage weapons.
 

Tekk

Member
Apr 5, 2021
56
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V V V I really hope HENRIK reads this part. V V V

Please do somthing about the stamina reserve drain on MA. Even as a foot archer the stamina reserve hit so hard. It needs to be tuned down.
Do you have Endurance? I think that may help, might just be my imagination.

The other thing is that locked skill seems like it would help but it’s another primary.
 

Tekk

Member
Apr 5, 2021
56
50
18
Oh boy, you are way off the mark. What part of my article features a emphasis on complaining? I give a lot of detailed criticism of the Class Ma, on what it does good and doesn't do good, and then follow things up with a suggestion about improvement and give my take on how it can be improved with the introduction to "Class Specializations" I gave debates in the comments as well, and clearly explained how a MA vs Foot Archer match up works in competitive play.


15 planned schools of magic. (Not on release)


As far as my take on fist fighters or duel wielders, or what I have or haven't written about. Please stop while you are ahead, I think it goes without saying, I have made more informative articles on these forums, then anyone else. And I'm not getting paid to do this, so when I write about something it's because I enjoy it or want to share my thoughts. And Half the time, I hear my colored writing hurts peoples eyes, or I type too much. That in itself shows half of you people can't absorb information to begin with, so my writing potential is wasted, as in this example, of you way over exaggerating a non-existing point of me complaining about Ma. Because you lack the same level of reading comprehension as me, so you pull 1 sentence out of your ass, when clearly I wanted the class to have more enjoyable options of play and highlighted that in my argument of how mages and foot fighters have more weapons. You can't debate me, if you are going to pull 1 line out of a article I wrote and claim that was my point of writing it. I fully welcome Stun arrows, as a matter of fact, I was just thinking all the mage and tamer haters are really going to raise some hell complaining once invisibility, dragon taming, and teleport are in the game. I think a million steps ahead, clearly you aren't as well informed as I, or you would know Fist Weapons are now craftable, and Double Strike/Triple Strike was a Mo1 Dagger/Fist weapon only primary skill.

If you are writing a guide or providing feedback or a suggestion, you need to keep it super simple and short. Writing walks of text doesn’t make something better.

If you think a million steps ahead, then don’t play MO2 and just wait for MO3 release.

Even if they added your special arrows, they would most likely be another 300-400+ primary points. The only way to balance it would be to make this type of archer as a foot-archer mage type of character.

If you want to expand MA and make it better, without breaking it, try suggesting some simple skills under the MA branch. Here are a few suggestions:

Shoot on the right and left side of the mount.

MA weapon skill that allows you to shoot directly behind you.

Be able use a long bow only when standing still.
 

Tzone

Well-known member
May 16, 2021
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Do you have Endurance? I think that may help, might just be my imagination.

The other thing is that locked skill seems like it would help but it’s another primary.
I dont have it, it might help but nothing in the tool tips say anything about it. My foot archer also has issues with getting graybar alot. Not as much as my MA, but I shoot more with the ma and stop less to rest. My FA has endurance with subsitance but sub does nothing for reserves.

I really think they should tune down how much stam reserves you lose as archer.

Long bow while 1st gear or stopped would be cool, but MA already too good. Realisticly the english were very big on hunting from horse back with longbow as sport. But its not muscularlsceletonally possible to shoot from the side wich is not holding the bow.