if you've played a mage you have ran into this problem, it's in the big mage fight videos if they dont edit it out. In group fights, where the class is supposedly balanced for if you are being active in the fight and throwing out your discount heals and when being pushed you use an offensive spell, even if you are naked and at 100% mana regen. at some point in the fight you need to back off and sit down to regain mana.... this shows that the mana cost system is broken. Some have suggested that the mana regen should be buffed. but with a tweak of a value of 1-2 regen it will not.
here's a suggestion to the dev team, Cut all current mana costs by a value of 10 mana and it would solve this issue so mages can stay in fights longer, the gameplay loop has been said by many vets that opt out of the class that it's just not rewarding and fun to play. and i think it's because of this point right here. please do something about the cost of mana, I dont think the main focus should be on increasing the cost of reagents for the beginner school so that new player are punished for picking up the class because the Vets want it to be harder for other vets to play it. Please dont make the same mistakes as MO1 but keep with the vision of making the New player experience better,
here's a suggestion to the dev team, Cut all current mana costs by a value of 10 mana and it would solve this issue so mages can stay in fights longer, the gameplay loop has been said by many vets that opt out of the class that it's just not rewarding and fun to play. and i think it's because of this point right here. please do something about the cost of mana, I dont think the main focus should be on increasing the cost of reagents for the beginner school so that new player are punished for picking up the class because the Vets want it to be harder for other vets to play it. Please dont make the same mistakes as MO1 but keep with the vision of making the New player experience better,