I agree and disagree with you.
So an archer can not really move and attack, if you try and run and shoot your bow your odds of hitting anything is slim at best. Then there is the damage you do, even the best longbow barely does 20 damage to a person in steel plate and it will NOT weak spot them.
Melee is a different animal. As they have to be in your face, but they have the highest DPS, highest potential alpha damage and they have the ability to move and hit making melee by far the most damage dealing combat style in game.
Magic on the other hand has pretty limited range 50m is the best range of any spell. It does have the highest through armor alpha of any combat style in game. With spells that can hit well above 70 damage, ignoring armor. BUT magic also is the ONLY combat style that damage can be cut in half with a single attribute psyche. Put your psyche at 50 or better and there is a fairly good chance of getting resists on the spells which effectively halves the damage.
But to quote Henrik, "Necromancy will be the answer youre looking for."
While I dont believe that one bit, because my experience with necromancy in Mortal Online 1 showed me it was really not that useful. Its extremely limited range of 20m, and meh applications outside of edge cases meant most necromancers used ecuminical spells WAY more than necromancy.