I don't think archery outside very fast builds fighting much slower builds should be viable with no melee to back it up. Nor do I think you should need to full spec archery to get any value from ranged builds at all. Especially once thrown weapons are in as those are a very fun/cool sidething for a heavy melee build.
But I think if you spec fully into wrecking face with a longbow that your melee capabilities should be less powerful. Same if you spec heavily into being an MA. There has to be a tradeoff where you can't fully optimize both roles. One of the most common things people ask me about builds is "How can I make a good foot archer?"
And my answer is always "Don't. Make a good melee and give it archery." It's not a good state of balance, and it's the primary reason why I had multiple tribrid builds last patch. Archery is just too easy to get too much value with too few points.
But I think if you spec fully into wrecking face with a longbow that your melee capabilities should be less powerful. Same if you spec heavily into being an MA. There has to be a tradeoff where you can't fully optimize both roles. One of the most common things people ask me about builds is "How can I make a good foot archer?"
And my answer is always "Don't. Make a good melee and give it archery." It's not a good state of balance, and it's the primary reason why I had multiple tribrid builds last patch. Archery is just too easy to get too much value with too few points.