Would love to be able to hear if another player was out of breath (low on stamina) in game. Maybe even a low impact animation but that might be too much. It would be an easy way to add another level of strategy to the combat. As of now, it is incredibly difficult to recognize if your opponent of low on stamina.
On that note, a greater emphasis on stamina management would be beneficial to the game. A bigger penalty for completely running out of stamina would be nice.
On that note, a greater emphasis on stamina management would be beneficial to the game. A bigger penalty for completely running out of stamina would be nice.