It didn’t work though it was shit, people just logged in to 1v20 one dude then log outI base it on watching people log into the game, how long they stand before looking around or moving. I suspect it varies, some people with a faster computer take less, some with a slower, more.
There is no need to add a new system, just keep the one we already know works.
You quit mo because you lost internet?This was how I quit MO1. Internet crashed and got killed afk with cronite and ogmium weps. If I get killed fully geared cause I have to log out in a bush and take care of my kids, I'm fucking done with MO2
Naw more they nerfed my pure human fighter even more and buffed the ugly half-orcs. But losing a full kit cause of con-loss was the last straw. Not worth the stress.You quit mo because you lost internet?
Well, you didn't like the way it worked, but it worked. Could still happen but less because of only having 1 character per account. Still better than being killed while you are offline, (plus it lead to many many good fights.) It sure won't work for everyone to have to res and gear when a group rolls up to fight, and won't be great for everyone to have to login in 1 building that has a small door for an exit.It didn’t work though it was shit, people just logged in to 1v20 one dude then log out
My problem with that is having to run to the single bank in GK and gear up. If a group is there ahead of you, you can't really play especially if you only have 1 character. Remember, it might be a long time before keeps/houses are in game.Its not so bad tho, except if you care about death stats.
Bank your gear and log out naked with only a gherkin.
But yes more trouble than good that new log out thing.
Thats true.My problem with that is having to run to the single bank in GK and gear up. If a group is there ahead of you, you can't really play especially if you only have 1 character. Remember, it might be a long time before keeps/houses are in game.
This is a part of the FAQ from the MO2 website.
Q: What happens when I log out from the game?
A: Your character will only safely log out in your player house or in an Inn that offers a log out service. If you log out in the wild or anywhere else your character will remain in the game world unprotected for a certain time period before it gets auto logged out. This means you have to be careful how you logout without risking your life/items you currently carry.
@Henrik Nyström Can you tell us how long our character will stay in game after we log out? This has the potential to completely change our planned play style.
Where did you hear that? The website indicates that your character will stay in game AFTER logout. I would be happy if you heard different from a GM.tldr every single post but from what I understand is if you are in a house/inn safe location you have a 20 second logout timer and anywhere else in the world it is a longer logout timer... like the regular count down.
This is just what I found in reference to houses...so I'm assuming this applies to Inns/safe areas that have a "logout service" I'm kind of speculating on logging out of the unsafe areas though. May just be something we need to test on persistent. I had to go back and look at what I saw. My mistake.Where did you hear that? The website indicates that your character will stay in game AFTER logout. I would be happy if you heard different from a GM.
This is just what I found in reference to houses...so I'm assuming this applies to Inns/safe areas that have a "logout service" I'm kind of speculating on logging out of the unsafe areas though. May just be something we need to test on persistent. I had to go back and look at what I saw. My mistake.
" Anyone listed on a deed plate can log off with only a 20 second timer in view of the greater safety now offered. "
You can't be careful when you are logging in, your char stands there for half a minute before you see into the game.
I hope so, too on the optimization.
I never liked those casual games much and that is where systems like this belong.
From what Henrik have said. If you log out in a inn, house or a tent/campfire thing we will get in 4 years you log off like MO.tldr every single post but from what I understand is if you are in a house/inn safe location you have a 20 second logout timer and anywhere else in the world it is a longer logout timer... like the regular count down.
From what Henrik have said. If you log out in a inn, house or a tent/campfire thing we will get in 4 years you log off like MO.
But if you log off anywhere not in these limited places your character will stay for a time in game for anyone to kill and loot freely.
Now the time has not been set in stone but Henrik did throw out 5 minutes when we discussed it months ago.
That isn't what we are talking about. We are talking about a mechanic that they are going to put into the game for logging out.after experiencing many many crashes, right now the timer in which your character stays in the world seems to be around 30s-1min MAX, as you can tell by the time you are not allowed to log back in. kinda like MO1.
Players no longer spawn before they have finished loading the world on their end. They now appear just as the loading screen fades out.
they listened
That isn't what we are talking about. We are talking about a mechanic that they are going to put into the game for logging out.
Well, that isn't true in practice even if it is supposed to be in theory. Everyone is still for some time after they come into the game. Length of time varies.
The log out timer is 40 seconds, if they cant find you and kill you in 40 seconds after spotting you than GG you should be able to log out.
Having this your body will stay in is crap. It just gives advantages to zergs