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Grudge Bringer

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This was how I quit MO1. Internet crashed and got killed afk with cronite and ogmium weps. If I get killed fully geared cause I have to log out in a bush and take care of my kids, I'm fucking done with MO2
 
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Teknique

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Jun 15, 2020
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I base it on watching people log into the game, how long they stand before looking around or moving. I suspect it varies, some people with a faster computer take less, some with a slower, more.
There is no need to add a new system, just keep the one we already know works.
It didn’t work though it was shit, people just logged in to 1v20 one dude then log out
 

Teknique

Well-known member
Jun 15, 2020
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This was how I quit MO1. Internet crashed and got killed afk with cronite and ogmium weps. If I get killed fully geared cause I have to log out in a bush and take care of my kids, I'm fucking done with MO2
You quit mo because you lost internet?
 

Rorry

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It didn’t work though it was shit, people just logged in to 1v20 one dude then log out
Well, you didn't like the way it worked, but it worked. Could still happen but less because of only having 1 character per account. Still better than being killed while you are offline, (plus it lead to many many good fights.) It sure won't work for everyone to have to res and gear when a group rolls up to fight, and won't be great for everyone to have to login in 1 building that has a small door for an exit.
 

ThaBadMan

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Its not so bad tho, except if you care about death stats.
Bank your gear and log out naked with only a gherkin.

But yes more trouble than good that new log out thing.
 

Rorry

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Its not so bad tho, except if you care about death stats.
Bank your gear and log out naked with only a gherkin.

But yes more trouble than good that new log out thing.
My problem with that is having to run to the single bank in GK and gear up. If a group is there ahead of you, you can't really play especially if you only have 1 character. Remember, it might be a long time before keeps/houses are in game.
 

ThaBadMan

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My problem with that is having to run to the single bank in GK and gear up. If a group is there ahead of you, you can't really play especially if you only have 1 character. Remember, it might be a long time before keeps/houses are in game.
Thats true.
But the whole 1 bank area and crafting area is gonna be clogged if game is popular.
Not the best design with a game like this.

Then again you wont get away from the problem in the case of a zerg locking down all banks and priests in a town.
1 char per player that will probably be the norm will mean you cant come back instantly by relogging quick with a fresh toon.

Thats funny to me, that promotes being good and to win fights so you can control towns finally but the combat promotes zergs . Not gonna end good imo.
 
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Rorry

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Being able to check and see if there was a group in town and log out if there was and you were alone was how it worked in MO1, it will be very different if you can't log out and disappear. Mostly it depends on how long you stay in game, but I guess SV isn't going to answer that at this time.
 

Amadman

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May 28, 2020
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A padded room.
This is a part of the FAQ from the MO2 website.

Q: What happens when I log out from the game?



A: Your character will only safely log out in your player house or in an Inn that offers a log out service. If you log out in the wild or anywhere else your character will remain in the game world unprotected for a certain time period before it gets auto logged out. This means you have to be careful how you logout without risking your life/items you currently carry.



@Henrik Nyström Can you tell us how long our character will stay in game after we log out? This has the potential to completely change our planned play style.

I agree. This is pretty grey and could used some clarification on how all of it is going to work.

Is he simply referring to something like the current logout timers?

Or is there going to be more to it than that?
 
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Virin

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Nov 20, 2020
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tldr every single post but from what I understand is if you are in a house/inn safe location you have a 20 second logout timer and anywhere else in the world it is a longer logout timer... like the regular count down.
 

Rorry

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tldr every single post but from what I understand is if you are in a house/inn safe location you have a 20 second logout timer and anywhere else in the world it is a longer logout timer... like the regular count down.
Where did you hear that? The website indicates that your character will stay in game AFTER logout. I would be happy if you heard different from a GM.
 

Virin

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Nov 20, 2020
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Where did you hear that? The website indicates that your character will stay in game AFTER logout. I would be happy if you heard different from a GM.
This is just what I found in reference to houses...so I'm assuming this applies to Inns/safe areas that have a "logout service" I'm kind of speculating on logging out of the unsafe areas though. May just be something we need to test on persistent. I had to go back and look at what I saw. My mistake.

" Anyone listed on a deed plate can log off with only a 20 second timer in view of the greater safety now offered. "
 
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Virin

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This is just what I found in reference to houses...so I'm assuming this applies to Inns/safe areas that have a "logout service" I'm kind of speculating on logging out of the unsafe areas though. May just be something we need to test on persistent. I had to go back and look at what I saw. My mistake.

" Anyone listed on a deed plate can log off with only a 20 second timer in view of the greater safety now offered. "

It states with ONLY a 20 second timer. ONLY being the key word. I could be wrong though.
 
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Kuroi

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You can't be careful when you are logging in, your char stands there for half a minute before you see into the game.
I hope so, too on the optimization.
I never liked those casual games much and that is where systems like this belong.

Players no longer spawn before they have finished loading the world on their end. They now appear just as the loading screen fades out.

they listened :D
 
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ThaBadMan

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tldr every single post but from what I understand is if you are in a house/inn safe location you have a 20 second logout timer and anywhere else in the world it is a longer logout timer... like the regular count down.
From what Henrik have said. If you log out in a inn, house or a tent/campfire thing we will get in 4 years you log off like MO.
But if you log off anywhere not in these limited places your character will stay for a time in game for anyone to kill and loot freely.

Now the time has not been set in stone but Henrik did throw out 5 minutes when we discussed it months ago.

Its so you cant log in zerg someone down and before more enemies arrive you are already off with the loot. Or login scout the area and log off before they can find and kill you.
Or logging in finding a bigger group, then hide and log off.

As ive learned this Alpha, nothing promised by the devs can be taken as truth.
Everything I have asked them to confirm to me has so far been lies just like MO.

The biggest one was when I asked Henrik if players where right that armor would change once crafting came in since that would invalidate all our prior testing.
He assured me no, gear in the beginning was final in how they would be with crafting. Players stating otherwise was lying I was told.
Crafting came and premade suits where as far from the real crafted counterpart as it could.

Just a warning for anyone dumb enough to believe them on promises and stuff.

We where all also told they had learned from MO so MO2 development would be smooth in comparison, and so far its exactly the same as MO.
And before fanbois go on attack here, dont speak unless you where there during MOs development before release.
 

Grasthard

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Nov 21, 2020
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From what Henrik have said. If you log out in a inn, house or a tent/campfire thing we will get in 4 years you log off like MO.
But if you log off anywhere not in these limited places your character will stay for a time in game for anyone to kill and loot freely.

Now the time has not been set in stone but Henrik did throw out 5 minutes when we discussed it months ago.

after experiencing many many crashes, right now the timer in which your character stays in the world seems to be around 30s-1min MAX, as you can tell by the time you are not allowed to log back in. kinda like MO1.
 

Rorry

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after experiencing many many crashes, right now the timer in which your character stays in the world seems to be around 30s-1min MAX, as you can tell by the time you are not allowed to log back in. kinda like MO1.
That isn't what we are talking about. We are talking about a mechanic that they are going to put into the game for logging out.

Players no longer spawn before they have finished loading the world on their end. They now appear just as the loading screen fades out.

they listened :D

Well, that isn't true in practice even if it is supposed to be in theory. Everyone is still for some time after they come into the game. Length of time varies.
 

Qik

Member
Jun 2, 2020
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The log out timer is 40 seconds, if they cant find you and kill you in 40 seconds after spotting you than GG you should be able to log out.
Having this your body will stay in is crap. It just gives advantages to zergs
 
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Kuroi

Active member
May 28, 2020
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That isn't what we are talking about. We are talking about a mechanic that they are going to put into the game for logging out.



Well, that isn't true in practice even if it is supposed to be in theory. Everyone is still for some time after they come into the game. Length of time varies.

that's from last patch notes (from today), did you try it? (i can't atm)


The log out timer is 40 seconds, if they cant find you and kill you in 40 seconds after spotting you than GG you should be able to log out.
Having this your body will stay in is crap. It just gives advantages to zergs

since the very first time i read about characters staying more time in the world if logged out in the wilderness, i always thought it was gonna be something like RUST, where you stay in the world UNTIL you login again (in a sleep position perhaps)

now i don't know if Henrik meant that you just stay a few minutes in the wild instead of the few secs compared to an inn... but i would love it if it was like in rust ^^"
 
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