Just like with parrying, you can now speed up your next swing animation by holding the LMB right after swinging. This has made flurrys more viable, which was needed due to the parry statue meta we have today, but it feels a bit too easy. Back in MO1 we also had this, but you had to time it right after the swing animation or you wouldnt charge another swing.
So my suggestion is remake this into a more skill based combo system like in mordhau, where if you time your next swing right you can trigger a faster combo animation that blends the 2 swing animations together. Would look cooler and improve gameplay.
So my suggestion is remake this into a more skill based combo system like in mordhau, where if you time your next swing right you can trigger a faster combo animation that blends the 2 swing animations together. Would look cooler and improve gameplay.