Been debating on how to approach the idea of boats and such. What is everyone's thoughts on this? I'm going based on the title of post. Would love to hear some others feed back on this! The numbers are just an idea of a base line, while I hope they make materials change how the ships get hp, speed, and carry weight.
One Person: Kayak/Canoes!, for anyone person to grab some paddles and hit the water freely. Comes with a small cargo of 8 items on the kayak and 16 for the canoes, health around 500 and carry weight of 500 for both. While the canoes speed is 500 and the kayaks is 650.
Two-Four People: Sail boats that can be ran with a few people for faster and longer travels. Uses a sharp pointed bow for damage as well as one ballista. Has single sleeping area for two in the bow and a upgradeable hull (refer to Hull Options under Ships, with the restrictions of appliances and stable. Reducing other modules by 50%) 2000 with the carry weight of 800 and speed at 600.
Four-Ten People: Its a Ship, a f*cking ship.. Builders would create a base layer of a ship and add modules to them. The modules would be maxed at 3(bow, hull, stern). From there players would pick the module upgrade they want for which area of the ship.
Bow options:
Ballista (changing the front to give two ballistas instead of one.)
Spiked Bow ( Metal spiked bow that causes more damage and increases hp by 500, while reducing speed by 10%)
Cargo ( adds 16 cargo slots and carrying weight by 300)
Sleeping Quarters ( Bedding for Ten )
Small Sail ( exchanges smaller sail for a larger wider sail that increases speed by 15%)
Hull options:
Cargo ( adds 16 cargo slots and carrying weight by 800 )
Stable ( Holds 1 pet per person)
Blacksmith Appliances ( All appliances used for weapon, armor, shield, and bow crafting)
Dinning Hull ( gives 8 slots of cargo and cooking appliances)
Tavern Hull ( gives 8 slots of cargo and alchemy appliances)
Metal Hull ( adding 16 cargo spaces and increasing hp by 1000, while decreasing speed by 15%)
Ballistas ( Addes two ballistas. One on each side of the ship.)
Sleeping Quarters (Adds 16 cargo and bedding for Ten)
Large Sail ( exchanges large sail for even larger and wider sail that increases speed by 20%)
Stern options:
Metal Stern (adds 16 cargo spaces and 500 hp. While descending speed by 5%)
Cargo ( adds 16 cargo spaces and carry weight by 500)
Pirates Wheel ( increases speed by 10% and adds 16 cargo slots )
Captins Qauters ( adds place for guide stone and 16 cargo slots with a round table, seating for ten )
Ballista ( adds additional mini ballista to the stern )
The ship comes standard with cargo space of 32 slot and carry weight of 1500 with the speed around 700. *The lower end of the ship will be empty until the modules are placed.
As for the slots for cargo, there would be boxes, barrels and urns filling your vessel as you up grade them. They can be accessed by anyone. The Captions Qauters upgrade will have a locked coded chest for its guild members to access. If the ship sinks the chest becomes pickable once it hits the bottom. ( I imagine a slow sinking ships)
The Boats and Ships cannot be driven by a player who has not been added to the driver list (Owner of vessel can add names to a driver list) . While kayaks and canoes are all around and just need a couple paddles to enjoy.
Abandoned boats and ships over time will lose hp and crew mate loyalty. If a player or guild doesn't attend to there boat from time to time they could lose it just like a mount. A player must maintain the boat/ship with repairing to keep the hp up. While the more you gain a crew mate action called sweeping to keep the loyalty up.
Here's comes the warfate!! Player can steal your ship if your crew mate loyalty or hp falls too low. While an enemy occupies your ship alone it recedes the loyalty 20% slower than the ower or friend/guild mate of the boat/ship. Maxing at 200% loyalty reduction. With a ship full of friends you would have 1000% loyalty increase. Using 1000 being the max loyalty you can earn, once a boat or ships loyalty is below 15% it can be stolen. While the health would have to be 20% or less to be stolen.
Damaging is fairly self explanatory, shoot ballistas, ram boats/ships, and invade others. This should be easy if the boats and ships have the same railing heights. Though the ships would be nearly 60% bigger in length than the boats.
Then of course custom tailored sails and decorative pieces fill the place as you want!
Let me know whatcha folks think!!
-Phen
One Person: Kayak/Canoes!, for anyone person to grab some paddles and hit the water freely. Comes with a small cargo of 8 items on the kayak and 16 for the canoes, health around 500 and carry weight of 500 for both. While the canoes speed is 500 and the kayaks is 650.
Two-Four People: Sail boats that can be ran with a few people for faster and longer travels. Uses a sharp pointed bow for damage as well as one ballista. Has single sleeping area for two in the bow and a upgradeable hull (refer to Hull Options under Ships, with the restrictions of appliances and stable. Reducing other modules by 50%) 2000 with the carry weight of 800 and speed at 600.
Four-Ten People: Its a Ship, a f*cking ship.. Builders would create a base layer of a ship and add modules to them. The modules would be maxed at 3(bow, hull, stern). From there players would pick the module upgrade they want for which area of the ship.
Bow options:
Ballista (changing the front to give two ballistas instead of one.)
Spiked Bow ( Metal spiked bow that causes more damage and increases hp by 500, while reducing speed by 10%)
Cargo ( adds 16 cargo slots and carrying weight by 300)
Sleeping Quarters ( Bedding for Ten )
Small Sail ( exchanges smaller sail for a larger wider sail that increases speed by 15%)
Hull options:
Cargo ( adds 16 cargo slots and carrying weight by 800 )
Stable ( Holds 1 pet per person)
Blacksmith Appliances ( All appliances used for weapon, armor, shield, and bow crafting)
Dinning Hull ( gives 8 slots of cargo and cooking appliances)
Tavern Hull ( gives 8 slots of cargo and alchemy appliances)
Metal Hull ( adding 16 cargo spaces and increasing hp by 1000, while decreasing speed by 15%)
Ballistas ( Addes two ballistas. One on each side of the ship.)
Sleeping Quarters (Adds 16 cargo and bedding for Ten)
Large Sail ( exchanges large sail for even larger and wider sail that increases speed by 20%)
Stern options:
Metal Stern (adds 16 cargo spaces and 500 hp. While descending speed by 5%)
Cargo ( adds 16 cargo spaces and carry weight by 500)
Pirates Wheel ( increases speed by 10% and adds 16 cargo slots )
Captins Qauters ( adds place for guide stone and 16 cargo slots with a round table, seating for ten )
Ballista ( adds additional mini ballista to the stern )
The ship comes standard with cargo space of 32 slot and carry weight of 1500 with the speed around 700. *The lower end of the ship will be empty until the modules are placed.
As for the slots for cargo, there would be boxes, barrels and urns filling your vessel as you up grade them. They can be accessed by anyone. The Captions Qauters upgrade will have a locked coded chest for its guild members to access. If the ship sinks the chest becomes pickable once it hits the bottom. ( I imagine a slow sinking ships)
The Boats and Ships cannot be driven by a player who has not been added to the driver list (Owner of vessel can add names to a driver list) . While kayaks and canoes are all around and just need a couple paddles to enjoy.
Abandoned boats and ships over time will lose hp and crew mate loyalty. If a player or guild doesn't attend to there boat from time to time they could lose it just like a mount. A player must maintain the boat/ship with repairing to keep the hp up. While the more you gain a crew mate action called sweeping to keep the loyalty up.
Here's comes the warfate!! Player can steal your ship if your crew mate loyalty or hp falls too low. While an enemy occupies your ship alone it recedes the loyalty 20% slower than the ower or friend/guild mate of the boat/ship. Maxing at 200% loyalty reduction. With a ship full of friends you would have 1000% loyalty increase. Using 1000 being the max loyalty you can earn, once a boat or ships loyalty is below 15% it can be stolen. While the health would have to be 20% or less to be stolen.
Damaging is fairly self explanatory, shoot ballistas, ram boats/ships, and invade others. This should be easy if the boats and ships have the same railing heights. Though the ships would be nearly 60% bigger in length than the boats.
Then of course custom tailored sails and decorative pieces fill the place as you want!
Let me know whatcha folks think!!
-Phen