Well while the mage can block melee attacks, he also won’t cast anything and doesn’t get much done himself while doing it.This is a bit misleading. While it is true, melee damage is easily negated with blocking, using a shield to create equipment hits and or just running away.
If a mage is good at parrying he can survive a long time against a melee.
On the other side, magic damage can only be negated by magic shield, which most melee builds do not have.
So mages can block melee damage in many ways, but melee cant do anything about magic damage. That is what makes magic damage OP especially when its multiple mages that focus fire.
Space Thursar "hold my beer"The game went into very weird direction.
PVP build around pleasing magician became boring and childish.
Flaying magic balls like in Darkfall sucks,make me wanna puke.
I do not want to be a background for mages when playing frontline soldier.
You gonna tell me to adjust?yes I am looking for new game.
Yes I am disappointed and I would like to see if there is more players who lost interest in MO2 after last path.
That's right about where it is.Just a question: For how much does a fireball hit you on average? As a mage (Ecumenical only) + tamer i hit people for about 50-60dmg with my most damaging spells while negating their armor. I don't think that's OP but It is strong. If Ele does way more damage, then it needs a severe nerf. I would actially argue that it should do less dmg than Ecumenical because it's AoE damage. 30-40dmg should be enough for an AoE-Spell with that kind of reach
Can't argue that melee needs some love, but this is.... Very correct. Footies not happy unless they can hold W and spam left click for wins.Yet melee are still stronger.
Curious.
Its also a slow projectile that outside of point blank you can dodge without even having to sprint.That's right about where it is.
this lol... too real my 87 HP can be deleted twice over by one hit from a footie ;P I do this to myselfDifferent builds work in different situations, it is inappropriate to talk about reducing magic damage.
What if a Dexian magician opened a post with a call to reduce the damage with a sledgehammer because he is killed with a single blow?
This game has absolutely ZEROOOOO interest in being balanced. That is the sad truth.The game went into very weird direction.
PVP build around pleasing magician became boring and childish.
Flaying magic balls like in Darkfall sucks,make me wanna puke.
I do not want to be a background for mages when playing frontline soldier.
You gonna tell me to adjust?yes I am looking for new game.
Yes I am disappointed and I would like to see if there is more players who lost interest in MO2 after last path.
It's pretty easy to check the population of the game... If you try. Steady growth for a while now. That's probably not what you want to hear, though, is it? Probably just trying to affirm what you already think. ;PThe game went into very weird direction.
PVP build around pleasing magician became boring and childish.
Flaying magic balls like in Darkfall sucks,make me wanna puke.
I do not want to be a background for mages when playing frontline soldier.
You gonna tell me to adjust?yes I am looking for new game.
Yes I am disappointed and I would like to see if there is more players who lost interest in MO2 after last path.
Yeap SV broke their vision of soft fantasy rather dry moody world.Henric on stream was talking about original magic not flying balls.Now the game is crap as any hardcore fantasy.Adults playing magicians after work?Got better stuff to do.It's pretty easy to check the population of the game... If you try. Steady growth for a while now. That's probably not what you want to hear, though, is it? Probably just trying to affirm what you already think. ;P
They are reaaaally not. Mages are so much more versatile, it's insane how much better a mage is.Yet melee are still stronger.
Curious.
A nerf would not solve the main issue at hand. Mages are not strong because of their damage numbers, to put it into perspective, even if you give a thursar foot fighter double the damage numbers, he would still be weaker than mages.ironically the most dangerous and feared enemie for all no-alvarians are the naked mages, they jump run swimm faster than anyone and have insane range of thunderlash that hit 45 on psy fighters and 60 on 10psy fighters. u can kill them only in in a plain without trees, stones , water. naked with zombies and maybe a pet why not. if u lucky enough to find a house.. well u get fireballed ahah. the only balance i can see..is to nerf a bit TL FULM range.
im not talking about damage, but a spell range reduction on offensive spells, maybe reduce -30% range of dmg spells and give +10%range on heals. calculating the distance for a mage is the only skill for them, they just hover mouse and 1 click pets otherwise. just look at mental projectile insane range and bypass magic reflect, or if im in water with 100 swimm vs mage 0 swimm ..he still wins bcause TL range is insane in water before im able to swimm to him and use meleeA nerf would not solve the main issue at hand. Mages are not strong because of their damage numbers, to put it into perspective, even if you give a thursar foot fighter double the damage numbers, he would still be weaker than mages.
Mages are strong because of the insane level of complexity and versatility that a footfighter does not poses.
What needs to happen is that footies need a similar level of versatility.
Not really.They are reaaaally not. Mages are so much more versatile, it's insane how much better a mage is.
A mage is mainly better in a group fight, he literally only has to hover over you, to have his mouse pointer on you and you take damage, but, let's just depict, for the sake of an argument, a 1v1 with a melle.
Let's take the absolute worst situation possible for the mage. He is fighting against a Veela foot fighter (Because a veela is the only one who can actually catch him, all the other melee builds automatically lose against a mage by default) .
What can the mage do against that veela? Well, of course, he can call his terrorbird to f him up.
Oh, he is not a tamer? no problem, he can simply run away at the same or more speed until they are both out of stamina, even if he is hit once or twice, the Veela will run out of stamina before killing the mage when running in a straight line because, guess what, swinging a sword also takes away your stamina.
And all of this is disregarding whether that mage is a necromancer, who could automatically win with 3 big zombies.
Unironically do not see a reason to play Melee as of now. At all. Its way, way worse.