Allowing mages to actually cast while moving would be one of the steps towards more dynamic and interesting fights in both PvE and PvP.
This can be balanced by implementing cast speed stat.
E.g. by reducing cast speed while moving. And improving cast speed from dex. (faster fingers / articulacy effect?)
This would also partially solve dex being worst-stat-to-stack-in-the-game problem.
Magic school proficiency should also affect cast speed, so it should promote spending more points into it.
This would also solve lots of balance problems between Fatmages vs Dex mages vs Hybrids that exists at the moment. (Instead of plain nerfing hybrids)
Cast speed stat potentially can be expanded further into clade gifts area. This will also allow providing pinpoint buffs to specific builds, instead of overtuning / nerfing builds that do not require these changes.
(Cross-posted idea from here: https://mortalonline2.com/forums/threads/updated-intelligence-curve.2265/page-4#post-28101)
This can be balanced by implementing cast speed stat.
E.g. by reducing cast speed while moving. And improving cast speed from dex. (faster fingers / articulacy effect?)
This would also partially solve dex being worst-stat-to-stack-in-the-game problem.
Magic school proficiency should also affect cast speed, so it should promote spending more points into it.
This would also solve lots of balance problems between Fatmages vs Dex mages vs Hybrids that exists at the moment. (Instead of plain nerfing hybrids)
Cast speed stat potentially can be expanded further into clade gifts area. This will also allow providing pinpoint buffs to specific builds, instead of overtuning / nerfing builds that do not require these changes.
(Cross-posted idea from here: https://mortalonline2.com/forums/threads/updated-intelligence-curve.2265/page-4#post-28101)
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