Hello, friends!
I have been thinking about the promise of all reds to kill as many nubs as you can. I believe this sort of thinking lacks foresight, and let me explain what I believe you should do! It will be HARDER, but it will have potential to CHANGE the player base so that MO becomes more of a pvp game.
Instead of going into the GY and just slaughtering everyone... how do you know who bought the game for open world pvp and who bought it for pve? Would it not be better to ASK nubs if they bought the game for open pvp, guide or guild them, give them shit tier gear and allow them to continue to do your work while you are offline? I know RPK did this in a way by recruiting the people who didn't quit after being camped, but even that is kind of a 'wrong answer.' What if we assumed 25-50% of the new players came into the game for the open pvp sandbox part, why are you shitting on them? The people who are pve-ers are here and established. The new pvpers can't pvp for reasons we've outlined (it being tough to support yourself as a pvping solo esp as a nub.) Why not try to look at it more as a meta scale thing. "Everyone who likes pvp come to this side of the GY," then start killing everyone WITH those people, and afterwards... guild them or at least help them in some way if they can't go back into town (OR AT LEAST TELL THEM THEY CANT GO INTO TOWN IF THEY GO NEGATIVE REP.)
Then you have effectively INCREASED the pvp population while stifling the pve population. Players are what Henrik wants; I doubt he cares if they are pvpers or pve-ers. Put in some fuckin work dudes. Use your sandbox mind. There have to at least be a quarter of the pop that wants open world pvp, and if you get those dudes involved in the joy of fighting vs other nubs and whoever comes to defend them, you have PVP... sure it's entry level pvp, but it's enough to hopefully show both sides PVP IS GOOD.
Just an idea. Gotta head out, but I'll have you know I logged on ESPECIALLY to type this idea before I do!
Don't LET IT GO TO WASTE!
I have been thinking about the promise of all reds to kill as many nubs as you can. I believe this sort of thinking lacks foresight, and let me explain what I believe you should do! It will be HARDER, but it will have potential to CHANGE the player base so that MO becomes more of a pvp game.
Instead of going into the GY and just slaughtering everyone... how do you know who bought the game for open world pvp and who bought it for pve? Would it not be better to ASK nubs if they bought the game for open pvp, guide or guild them, give them shit tier gear and allow them to continue to do your work while you are offline? I know RPK did this in a way by recruiting the people who didn't quit after being camped, but even that is kind of a 'wrong answer.' What if we assumed 25-50% of the new players came into the game for the open pvp sandbox part, why are you shitting on them? The people who are pve-ers are here and established. The new pvpers can't pvp for reasons we've outlined (it being tough to support yourself as a pvping solo esp as a nub.) Why not try to look at it more as a meta scale thing. "Everyone who likes pvp come to this side of the GY," then start killing everyone WITH those people, and afterwards... guild them or at least help them in some way if they can't go back into town (OR AT LEAST TELL THEM THEY CANT GO INTO TOWN IF THEY GO NEGATIVE REP.)
Then you have effectively INCREASED the pvp population while stifling the pve population. Players are what Henrik wants; I doubt he cares if they are pvpers or pve-ers. Put in some fuckin work dudes. Use your sandbox mind. There have to at least be a quarter of the pop that wants open world pvp, and if you get those dudes involved in the joy of fighting vs other nubs and whoever comes to defend them, you have PVP... sure it's entry level pvp, but it's enough to hopefully show both sides PVP IS GOOD.
Just an idea. Gotta head out, but I'll have you know I logged on ESPECIALLY to type this idea before I do!
Don't LET IT GO TO WASTE!