And possibly MK later, but let's focus on Tindrem first. Everyone take your Adderall. HENRIK, I will show you VISION. I will leave even Melly and Malm speechless.
It was brought up to instance towns to make the server lag less, and to me, I saw that as very flawed because town --> outside interactions are essential and people could CRASH THE SERVER moving in and out (like q'd entry and leaving towns made no sense.) However, for Tindrem and MK, it does !!!!!!
What does this give you? A lot more than you think!
You can finally do the right thing and DELETE HAVEN. Add more content directly TO Tindrem. Lightly guarded places, deep mine shafts, rat places, but TINDREM will still be a part of MO proper. NOT an isolated instance which means what gathered in there is actually a part of the world. WEW.
WHAT DOES THIS MEAN? This means that TINDREM (and possibly MK) can be the f2p areas where people can try the game, and get a better taste of it, and it will have its own f2p 'culture' while generating mats for those who want to live there (e. g. those areas will always be poppin' ) and those with subs can come in and out as they wish, profit off of those people, go buy their mats, grief them, etc.
In before there is a giant TUNNEL between MK and Tindrem for the f2ps haha.
But yo, maybe you don't understand the level of change / possibilities this gives, but this one is from yaboy. You can ignore AS USUAL or you can think about it! I do think it will require a lot of thought for changing the way people skill (like I wouldn't be mad if people got a 70 in some crafts to start so they could MAKE SOMETHING. They'd still have to lore up the mats, etc...,) but there it is. There's your f2p world that people will actually want and will actually get people wanting to sub as well. Haven ain't gonna do it, mane.
Like I said, believe me or not.
Here's a song:
It was brought up to instance towns to make the server lag less, and to me, I saw that as very flawed because town --> outside interactions are essential and people could CRASH THE SERVER moving in and out (like q'd entry and leaving towns made no sense.) However, for Tindrem and MK, it does !!!!!!
What does this give you? A lot more than you think!
You can finally do the right thing and DELETE HAVEN. Add more content directly TO Tindrem. Lightly guarded places, deep mine shafts, rat places, but TINDREM will still be a part of MO proper. NOT an isolated instance which means what gathered in there is actually a part of the world. WEW.
WHAT DOES THIS MEAN? This means that TINDREM (and possibly MK) can be the f2p areas where people can try the game, and get a better taste of it, and it will have its own f2p 'culture' while generating mats for those who want to live there (e. g. those areas will always be poppin' ) and those with subs can come in and out as they wish, profit off of those people, go buy their mats, grief them, etc.
In before there is a giant TUNNEL between MK and Tindrem for the f2ps haha.
But yo, maybe you don't understand the level of change / possibilities this gives, but this one is from yaboy. You can ignore AS USUAL or you can think about it! I do think it will require a lot of thought for changing the way people skill (like I wouldn't be mad if people got a 70 in some crafts to start so they could MAKE SOMETHING. They'd still have to lore up the mats, etc...,) but there it is. There's your f2p world that people will actually want and will actually get people wanting to sub as well. Haven ain't gonna do it, mane.
Like I said, believe me or not.
Here's a song: