The need to kick a guild member cannot, apparently, be based on how long they've been associateed with or in a gaming hobby organisation how carefully you (or, even more likely, someone else, long ago) vetted them.
- Or how carefully someeone supposedly did, years ago.
Some guilds have long, multi-game histories.
- "Old members" sometimes arrive in games that are new to them with a plan or even a mission to drain resources and intel in order to (for instance) establish their own guilds or sell the proceeds of their larcerny for some amount of real cash.
Really, vetting someone carefully
enough may not even be possible, as members of guilds in existence for over a decade have been known to discuss on long, winter eveningss & in times of pandemic curtailment of offline activity.
- Nevertheless, I want to advocate for careful vetting of members.
- Maybe it ought to take a week to join.
Deeply organized guilds-- long-term guilds-- are of a kind that Mortal Online games have been known to attract-- they are a significant part of the target player demogrphic, by Mortal Online 2's design. Ask
@Henrik Nyström
The need to kick guild members and kick them fast for reasons unrelated to current in-game war conditions cannot be disregarded.
It shouldn't take a week to get rid of someone.