Well good riddance then. There a lot more players like me to replace the few like you. The game will thrive without you and the few elitist that believe they should be able to take 50 people with their 4 friends.
Your only point is that you like to play in small group( because its easier for you) and demand that the game facilitates your preferred playstyle to the point that you can take on 10 times your number…..its a ridiculous point. You can throw around all the insults you want it doesnt change the fact. Nothing else I can say about it.
Go play your balanced 1 vs 10 game. Wherever you can find it.
If only you knew....
When things where like I wanted, this game had thousands of active players. The game world was filled with players. You met other groups and solo and small groups every 2 minutes moving about. Every spawn was full of farmers, every tree close to town was filled up with noobs, every stone node had a miner.
But what makes you so fragile that you hang on to the 5v50 as if I stated it as law ? I stated that since that is the odds we did beat against the top Alliances of the server.
This game had 20k pre orders from a trailer and a pdf released with promises on the game, once those promises was broken this game has bled ever since.
At this point you are asking for anti-zerg mechanic. In an open world mmo that highly encourage people to group up….It seems very artificial and counter intuitive. Game forces you into grouping up….but then penalizes you for getting too many? And who is to decide what the perfect group size is? 3? 5? 10? 20? 50?
And what quantifies as a zerg? Twice the numbers? 3 times? 5 times?
And how close do groups need to be to be considered 1 zerg as opposed to multiple groups?
The issues multiply the more you explore an anti-zerg mechanic. You have to remember that zergs means a lot of people. Why should a lot of people be penalized for working together, so that the few can have a funner gameplay?
How does the fun of the few, supersede the fun of the many? After all there is nothing stopping the few from becoming the many. It is simply a choice in preference.
Hes asking for anti zerg mechanics due to the fact this game went away from focusing on the individual and turned to trying to bring in groups by forcing group play mechanics.
Skill was substituted with gear importance, AI and a shitload of limitations on the individual so as to make groups safer.
Believe it or not but when skill was in the focus of balance around combat solo and small group activities where high. You had players reknowned for running around solo slaying farmers around towns. Now good luck as a solo player doing anything in this game.
Zerg is simply a group using numbers, gear and AI to win over better players in lower numbers. Instead of getting better they turn to easy mechanics to trump skill gained through training.
You dont penalize groups to make individuals better, you make the game harder for everyone so that the few who puts in the time and effort to Get Good™ will rise above the rest to fix the problem with zergs.
Are we really elitist ego filled players for wanting a hard game so that if you again put in time and effort will rise to become a legend amongst the casuals.
I would say players who want the game to limit what the individual can achieve to be peasant ego filled pretend elitists as they are the ones putting ego in the way to ruin the game for all others, just because they dont want to put in time and effort to perform good in a game.
Make the individual able to achieve a high skill ceiling with a hardto climb skill ladder and the rest will sort itself. Solo players, small, medium and big groups will find their places, friend groups running around would reemerge and biggest of all active zergs would for the most part disappear.
Why you ask.
Well because being a zerg shows a mentality of the ego, players wanting the easy cruise. When that ego gets crushed by a much smaller force time and time again, they will either quit to a easier game or split from what they consider to be the weakest link forming new groups. Seen both of those happen too many times to count.
The adrenaline for both sides when a small group demolishes a large group is enough to hook you as a player, whatever end of the fight you partake in. Few to no games are like MO used to be there.
I mean even now 10 years later when old MO players see my name, they still remember those few Myrmidons running through their 20 man group with such speed, precision and little to no flaws in our coordination slaughtering them one by one left and right and center. And they loved every moment of it.
Such gameplay leaves a distinct memory found in few games ever made. Fewer if any to stand the test of time, literally no game comes to mind.