KHURITES
Mortal Lore: "The Khurites are among the best riders in the world, and the horse and mammoth play important roles in their culture and society."
Historical Basis: The Khurites clearly draw inspiration primarily from the steppe nomads such as the Mongolians and Huns. Such tribes were famed for their cavalry. Particularly cavalry archers. That is not to say they had no foot-forces because they did. But their mounted forces were the most feared.
Reasonably, if there is one race that is OP as a mounted race it should be Khurites. ESPECIALLY as mounted archers. But they're among the worse. Low strength compared to Kallards and Ohgmir with no bonus to make up for it like a Veela leaves their bow damage underwhelming while as mounted melee they suffer greatly from their small size. And they have
Possible Fix: Khurite Only Bonus where they apply dex to mounted turn speed and dismount resistance and their highest CC point horse does not count against their total CC pool nor incur a herding penalty.
Not only would I argue this isn't overpowered. It might still leave them underpowered and require additional bonuses. They're still left with lower bow pull strength and lower melee damage bonus than other MAs but at least they have some basis for arguing they are strong mounted builds as they absolutely should be.
TINDREMENES
Historical Basis: Tindremenes are clearly based on the Romans, whose heavy infantry were the backbone of their military might. You see this reflected in-game as well with Roman styles for some Tindremene gear and heavy knight armor being called Tindremenic. While it is true they seem to have come somewhat away from their Roman origins modern Tindremenes in Mortal still appear a combination their Roman origins and the European age of chivalry, in which heavy infantry are still quite important.
But in-game? They are a potentially good hybrid build. Kallards, Thursars, and Ohgmir all put them to shame as heavy infantry to the point rolling a Tindremene for that role is insanity.
Possible Fix: Give Tindremenes a defensive buff aura for nearby allies when they have a shield out. This should stack but with diminishing returns OR raise how high of weight Tindremenes can have before stamina regen falls off OR give Tinderemenes an attack bonus when wielding a shield.
Really anything that puts them in the same class as other top-tier heavy-infantry races. Infact I would go so far as to say that for a full-armor / shield build they should be better than anything but Ohgmir who should have certain respective strengths and weaknesses compared to them as heavy infantry.
CONCLUSION
I could go on. The middle east has it's own proud cavalry traditions and logically Sarduucans should make some of the best handlers of camels and elephants. etc.
Even with other suggestions I've spoken about concerning racial balance, it might be good to give races within a clade some of their own bonuses to make sure they are good at the things the lore and world would set people up to think they'll be good at. You could either set this up as the dominant race that gives your appearance gives 100% of the bonuses, or that the bonuses are present in different strengths depending on how many ancestors from each race you have.
Like honestly, if you don't think Khurites not being good MAs is a huge issue then you clearly give no shits about this game creating a believable fantasy setting that people can immerse themselves in. We should be able to use the lore as some kind of rough guide as to what a race is good at.
Mortal Lore: "The Khurites are among the best riders in the world, and the horse and mammoth play important roles in their culture and society."
Historical Basis: The Khurites clearly draw inspiration primarily from the steppe nomads such as the Mongolians and Huns. Such tribes were famed for their cavalry. Particularly cavalry archers. That is not to say they had no foot-forces because they did. But their mounted forces were the most feared.
Reasonably, if there is one race that is OP as a mounted race it should be Khurites. ESPECIALLY as mounted archers. But they're among the worse. Low strength compared to Kallards and Ohgmir with no bonus to make up for it like a Veela leaves their bow damage underwhelming while as mounted melee they suffer greatly from their small size. And they have
Possible Fix: Khurite Only Bonus where they apply dex to mounted turn speed and dismount resistance and their highest CC point horse does not count against their total CC pool nor incur a herding penalty.
Not only would I argue this isn't overpowered. It might still leave them underpowered and require additional bonuses. They're still left with lower bow pull strength and lower melee damage bonus than other MAs but at least they have some basis for arguing they are strong mounted builds as they absolutely should be.
TINDREMENES
Historical Basis: Tindremenes are clearly based on the Romans, whose heavy infantry were the backbone of their military might. You see this reflected in-game as well with Roman styles for some Tindremene gear and heavy knight armor being called Tindremenic. While it is true they seem to have come somewhat away from their Roman origins modern Tindremenes in Mortal still appear a combination their Roman origins and the European age of chivalry, in which heavy infantry are still quite important.
But in-game? They are a potentially good hybrid build. Kallards, Thursars, and Ohgmir all put them to shame as heavy infantry to the point rolling a Tindremene for that role is insanity.
Possible Fix: Give Tindremenes a defensive buff aura for nearby allies when they have a shield out. This should stack but with diminishing returns OR raise how high of weight Tindremenes can have before stamina regen falls off OR give Tinderemenes an attack bonus when wielding a shield.
Really anything that puts them in the same class as other top-tier heavy-infantry races. Infact I would go so far as to say that for a full-armor / shield build they should be better than anything but Ohgmir who should have certain respective strengths and weaknesses compared to them as heavy infantry.
CONCLUSION
I could go on. The middle east has it's own proud cavalry traditions and logically Sarduucans should make some of the best handlers of camels and elephants. etc.
Even with other suggestions I've spoken about concerning racial balance, it might be good to give races within a clade some of their own bonuses to make sure they are good at the things the lore and world would set people up to think they'll be good at. You could either set this up as the dominant race that gives your appearance gives 100% of the bonuses, or that the bonuses are present in different strengths depending on how many ancestors from each race you have.
Like honestly, if you don't think Khurites not being good MAs is a huge issue then you clearly give no shits about this game creating a believable fantasy setting that people can immerse themselves in. We should be able to use the lore as some kind of rough guide as to what a race is good at.
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