Preface:
I'm a new player so sorry if this suggestion has been posed already, however I have years of experience with other hardcore and immersive games, so I would like to suggest my two cents.
I'm a new player so sorry if this suggestion has been posed already, however I have years of experience with other hardcore and immersive games, so I would like to suggest my two cents.
Identity:
It is my suggestion that the game should provide more anonymity as a player. This is due to one main reason, immersion. As a player who values immersion it seems as though knowing who everyone is and their guild relation without speaking to or interacting with them is a very big immersion breaker. I think it would add immense value and depth to the game if names were anonymous to begin with. This could of course be altered by choosing to share information with the person such as a physical key interaction similar to trading, where you instead trade information instead of items, or through someone else trading this information to you. It could also be done through the interaction of being recruited into a guild, whereas you would know your current guild roster and all members who are allied with you.
The problem I see as a relatively new player is the fact that almost anyone can be tracked, recorded or accused simply because any action they do, be it friendly or hostile, can immediately be tied to their character name simply by hovering your mouse over them from a reasonable distance. Given the system of having one and only one character, it seems almost like an oversight to not protect that character's identity from the start. This can of course add a plethora of roleplay and social interaction to the game, which would not only make interactions between characters more immersive, but also more rewarding.
The exact details of how this work, with player names being what they are already, would be entirely up to the development team. This system, is simply a suggestion that was seen by several new players as an improvement to the already existing systems in place. There are obvious drawbacks and benefits to this, like any other system implemented, however for a game owning up to "most immersive", this seems like an obvious choice in terms of player interaction.
It is my suggestion that the game should provide more anonymity as a player. This is due to one main reason, immersion. As a player who values immersion it seems as though knowing who everyone is and their guild relation without speaking to or interacting with them is a very big immersion breaker. I think it would add immense value and depth to the game if names were anonymous to begin with. This could of course be altered by choosing to share information with the person such as a physical key interaction similar to trading, where you instead trade information instead of items, or through someone else trading this information to you. It could also be done through the interaction of being recruited into a guild, whereas you would know your current guild roster and all members who are allied with you.
The problem I see as a relatively new player is the fact that almost anyone can be tracked, recorded or accused simply because any action they do, be it friendly or hostile, can immediately be tied to their character name simply by hovering your mouse over them from a reasonable distance. Given the system of having one and only one character, it seems almost like an oversight to not protect that character's identity from the start. This can of course add a plethora of roleplay and social interaction to the game, which would not only make interactions between characters more immersive, but also more rewarding.
The exact details of how this work, with player names being what they are already, would be entirely up to the development team. This system, is simply a suggestion that was seen by several new players as an improvement to the already existing systems in place. There are obvious drawbacks and benefits to this, like any other system implemented, however for a game owning up to "most immersive", this seems like an obvious choice in terms of player interaction.