LADIES AND GERMS!
Behold, the ultimate idea for mage gear loss on combat being brought to an equitable level.
The problem
Upon death the following classes lose:
Non-Mage Classes: Expensive armor, weapons, pets etc
Pure mages: cheap armor, cheap reagents
The solution
I know future spell books will entirely drop on death, so no change needed on those. That is good and provides loot. But ecumenical spell books will be bound to you. My idea is that the book would drop its potent offensive spells upon death (in the form of spell scrolls) and revert to a "default spell book" containing only the most basic spells (minor heal, purify, outburst). This would give a pure mage the ability to at least farm or provide basic mage support (similar to the bounce back ability of other classes to jump into cheap sets of bone tissue or molarium).
This would provide a new and very utilized market demand for the high-level ecumenical spell scrolls, scribes etc. Make the spells sufficiently priced to balance kit-price to battle effectiveness to be par with other classes. Make naked mages using potent spells drop a loot that is valuable. Viola, balance!
Solves future issues I see of populated bank earthquake gank fests costing the gankers nothing but the cost of earthquake reagents as well as naked mages risking next to nothing in any given combat situation.
This is all coming from the position of wanting to be a mage. In its current form, it seems way too cheap to play this class for the force multiplying effect it has on the battlefield.
What does everyone think?
Behold, the ultimate idea for mage gear loss on combat being brought to an equitable level.
The problem
Upon death the following classes lose:
Non-Mage Classes: Expensive armor, weapons, pets etc
Pure mages: cheap armor, cheap reagents
The solution
I know future spell books will entirely drop on death, so no change needed on those. That is good and provides loot. But ecumenical spell books will be bound to you. My idea is that the book would drop its potent offensive spells upon death (in the form of spell scrolls) and revert to a "default spell book" containing only the most basic spells (minor heal, purify, outburst). This would give a pure mage the ability to at least farm or provide basic mage support (similar to the bounce back ability of other classes to jump into cheap sets of bone tissue or molarium).
This would provide a new and very utilized market demand for the high-level ecumenical spell scrolls, scribes etc. Make the spells sufficiently priced to balance kit-price to battle effectiveness to be par with other classes. Make naked mages using potent spells drop a loot that is valuable. Viola, balance!
Solves future issues I see of populated bank earthquake gank fests costing the gankers nothing but the cost of earthquake reagents as well as naked mages risking next to nothing in any given combat situation.
This is all coming from the position of wanting to be a mage. In its current form, it seems way too cheap to play this class for the force multiplying effect it has on the battlefield.
What does everyone think?
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